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Eric Acosta
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2020 – today
- 2020
- [c13]Alan Liu, Eric Acosta, Jamie Cope, Valerie Henry, Fernando Reyes, Joseph Bradascio, Wesley Meek:
The Wide Area Virtual Environment - A Novel Immersive Environment for Medical Team Training. IHIET (Lausanne) 2020: 409-414 - [c12]Nagaraj Raparthi, Eric Acosta, Alan Liu, Tim McLaughlin:
GPU-based Motion Matching for Crowds in the Unreal Engine. SIGGRAPH Asia Posters 2020: 36:1-36:2
2010 – 2019
- 2018
- [c11]Alan Liu, Eric Acosta, Jamie Cope, Valerie Henry, Fernando Reyes, Joseph Bradascio, Wesley Meek:
The Wide Area Virtual Environment: A New Paradigm for Medical Team Training. HCI (16) 2018: 293-304 - 2012
- [j2]Eric Acosta, Alan Liu:
A pipeline virtual environment architecture for multicore processor systems. Vis. Comput. 28(11): 1099-1114 (2012)
2000 – 2009
- 2009
- [c10]Eric Acosta, Alan Liu, Jennifer Sieck, Gilbert Muniz, Mark W. Bowyer, Rocco Armonda:
A Multi-core CPU Pipeline Architecture for Virtual Environments. MMVR 2009: 10-12 - 2008
- [c9]Eric Acosta, Gilbert Muniz, Rocco Armonda, Mark W. Bowyer, Alan Liu:
Collaborative Voxel-based Surgical Virtual Environments. MMVR 2008: 1-3 - [c8]Mark W. Bowyer, Michael Manahl, Eric Acosta, Joshua Stutzmen, Alan Liu:
Far Forward Feasibility: Testing a Cricothyroidotmy Simulator in Iraq. MMVR 2008: 37-41 - 2007
- [c7]Eric Acosta, Alan Liu:
Real-time Interactions and Synchronization of Voxel-based Collaborative Virtual Environments. 3DUI 2007: 29 - [c6]Eric Acosta, Alan Liu, Rocco Armonda, Mike Fiorill, Randy S. Haluck, Carol Lake, Gilbert Muniz, Mark W. Bowyer:
Burrhole Simulation for an Intracranial Hematoma Simulator. MMVR 2007: 1-6 - [c5]Eric Acosta, Alan Liu:
Real-time Volumetric Haptic and Visual Burrhole Simulation. VR 2007: 247-250 - 2006
- [b1]Eric Acosta:
Stable haptic virtual reality application development platform. Texas Tech University, Lubbock, USA, 2006 - 2005
- [c4]Eric Acosta, Bharti Temkin:
Graphics-to-Haptics: A Tool for Developing Haptic Virtual Environments. WHC 2005: 541-542 - 2004
- [c3]Eric Acosta, Bharti Temkin:
Build-and-Insert: Anatomical Structure Generation for Surgical Simulators. ISMS 2004: 230-239 - 2002
- [j1]Bharti Temkin, Eric Acosta, Paul Hatfield, Erhan Önal, Alex Tong:
Application of Information Technology: Web-based Three-dimensional Virtual Body Structures: W3D-VBS. J. Am. Medical Informatics Assoc. 9(5): 425-436 (2002) - 2001
- [c2]Eric Acosta, Bharti Temkin, John A. Griswold, Sammy A. Deeb, Randy S. Haluck:
Haptic Texture Generation - A Heuristic Method for Virtual Body Structures. CBMS 2001: 395-399
1990 – 1999
- 1999
- [c1]Eric Acosta, Bryan Stephens, Bharti Temkin, John A. Griswold, Sammy A. Deeb, Thomas M. Krummel, Paul J. Gorman:
Development of a Haptic Virtual Environment. CBMS 1999: 35-
Coauthor Index
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