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Akihiro Miyakawa
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2020 – today
- 2020
- [j9]Tomoyuki Ishida, Yangzhicheng Lu, Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata:
Implementation of a high-presence immersive traditional crafting system with remote collaborative work support. Int. J. Grid Util. Comput. 11(1): 93-102 (2020)
2010 – 2019
- 2019
- [j8]Tomoyuki Ishida, Misaki Iyobe, Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata:
Implementation of an AR Traditional Japanese Craft Presentation System: presentation of traditional crafts using the Kansei retrieval method. Artif. Life Robotics 24(3): 430-437 (2019) - [c37]Ryo Nakai, Yangzhicheng Lu, Tomoyuki Ishida, Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata:
Influence of Japanese Traditional Crafts on Kansei in Different Interior Styles. 3PGCIC 2019: 463-471 - [c36]Yangzhicheng Lu, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata, Hiromasa Habuchi:
Proposal of a High-Presence Japanese Traditional Crafts Presentation System Integrated with Different Cultures. NBiS 2019: 341-349 - 2018
- [c35]Tomoyuki Ishida, Yangzhicheng Lu, Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata:
Proposal of a Virtual Traditional Crafting System Using Head Mounted Display. NBiS 2018: 476-484 - 2016
- [j7]Misaki Iyobe, Tomoyuki Ishida, Akihiro Miyakawa, Noriki Uchida, Kaoru Sugita, Yoshitaka Shibata:
Development of a mobile virtual traditional crafting presentation system using augmented reality technology. Int. J. Space Based Situated Comput. 6(4): 239-251 (2016) - [c34]Misaki Iyobe, Tomoyuki Ishida, Akihiro Miyakawa, Kaoru Sugita, Noriki Uchida, Yoshitaka Shibata:
Proposal of a Virtual Traditional Japanese Crafting Presentation System Mobile Edition. IMIS 2016: 120-125 - 2011
- [j6]Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
Construction of high realistic sensation fusion space over the ultrahigh-speed network. Int. J. Space Based Situated Comput. 1(2/3): 101-112 (2011) - 2010
- [c33]Akihiro Miyakawa, Yoshitaka Shibata:
Information and Communication Network Infrastructure Based on Experiences from Noto-Hanto-Oki Earthquake. 3PGCIC 2010: 426-430
2000 – 2009
- 2009
- [c32]Akihiro Miyakawa, Yoshitaka Shibata:
Information and Communication Network Infrastructure Based on Experiences from Noto-hanto-oki Earthquake. AINA Workshops 2009: 873-878 - 2008
- [j5]Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
A tele-immersion environment for traditional Japanese crafting system over the Japan Gigabit Network. Int. J. Web Grid Serv. 4(1): 100-116 (2008) - [c31]Akihiro Miyakawa, Tomoyuki Ishida, Yoshitaka Shibata:
Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System. AINA Workshops 2008: 477-482 - [c30]Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
Proposal of Multimodal Communications System Using Tele-Immersion Technology. AINA Workshops 2008: 1023-1028 - [c29]Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
Collaborative and Multimodal Communications System Using Immersive Virtual Reality Environment over Ultrahigh-Speed Network. ICDCS Workshops 2008: 72-77 - 2007
- [c28]Tomoyuki Ishida, Go Chiba, Akihiro Miyakawa, Yoshitaka Shibata:
Collaborative Virtual Environments Using Traditional Japanese Crafting Objects over the Ultra High-Speed Network. AINA Workshops (2) 2007: 981-986 - [c27]Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata:
Sensibility retrieval method that uses amount of physical feature of traditional craft object. ICPP Workshops 2007: 13 - 2006
- [j4]Kaoru Sugita, Giuseppe De Marco, Leonard Barolli, Noriki Uchida, Akihiro Miyakawa:
Implementation and Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education. Int. J. Distance Educ. Technol. 4(3): 77-96 (2006) - [c26]Tomoyuki Ishida, Yoshitaka Shibata, Akihiro Miyakawa, Yuji Ohhashi:
Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network. AINA (2) 2006: 665-672 - 2005
- [c25]Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
Virtual Traditional Japanese Crafting System Using JGNII in Collaborative Work Environment. AINA 2005: 229-234 - [c24]Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Leonard Barolli, Yoshitaka Shibata:
Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System. AINA 2005: 235-240 - [c23]Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata:
Automatic Extraction and Registration of Physical Feature Vectors for Digital Traditional Crafting Database. DEXA Workshops 2005: 45-49 - [c22]Kaoru Sugita, Noriki Uchida, Akihiro Miyakawa, Giuseppe De Marco, Leonard Barolli:
Implementation of WWW Conference System for Supporting Remote Mental Health Care Education. ICDCS Workshops 2005: 686-692 - [c21]Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII). ICDCS Workshops 2005: 721-726 - [c20]Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II. ICPADS (2) 2005: 162-166 - [c19]Kaoru Sugita, Noriki Uchida, Akihiro Miyakawa, Giuseppe De Marco, Arjan Durresi:
Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education. ICPADS (1) 2005: 271-277 - 2004
- [j3]Kaoru Sugita, Akihiro Miyakawa, Yoshitaka Shibata:
A Remote Experimental System for Traditional Japanese Craft Designs Using Analysis of Relation Between Kansei Words and Room Space. Int. J. Distance Educ. Technol. 2(2): 27-35 (2004) - [j2]Akihiro Miyakawa, Kaoru Sugita, Tomoyuki Ishida, Yoshitaka Shibata:
Evaluation of kansei retrieval method for quantitative feature extraction. J. Interconnect. Networks 5(3): 313-327 (2004) - [c18]Tomoyuki Ishida, Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata:
Extended Virtual Traditional Japanese Crafting System on CAVE. AINA (2) 2004: 6-9 - [c17]Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects. AINA (2) 2004: 10-13 - [c16]Akihiro Miyakawa, Kaoru Sugita, Tomoyuki Ishida, Yoshitaka Shibata:
Implementation and Evaluation of a Tradition Search Engine Using Sensitivity Searching Method. AINA (1) 2004: 630-635 - [c15]Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
Kansei Retrieval Method Based on Design Pattern of Traditional Japanese Crafting Object. DEXA Workshops 2004: 308-312 - [c14]Akihiro Miyakawa, Tomoyuki Ishida, Kaoru Sugita, Yoshitaka Shibata:
Proposal of Tradition Handicraft Searching Method Using DCML. DEXA Workshops 2004: 348-352 - [c13]Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata:
Construction of the Traditional Crafting Search Engine Using Kansei Information Processing. ICDCS Workshops 2004: 50-55 - [c12]Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata:
Kansei Retrieval Method Using the Quantitative Feature of Traditional Japanese Crafting Object. ICDCS Workshops 2004: 112-117 - [c11]Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Leonard Barolli, Yoshitaka Shibata:
Kansei retrieval method using visual pattern image coding for virtual reality space presentation. ICME 2004: 2187-2190 - 2003
- [j1]Yoshitaka Shibata, Akihiro Miyakawa:
Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation. Multim. Tools Appl. 20(1): 83-91 (2003) - [c10]Kaoru Sugita, Akihiro Miyakawa, Yoshitaka Shibata:
Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System. AINA 2003: 159-163 - [c9]Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata:
Statistical Analysis of Virtual Japanese Traditional Crafting Presentation. DEXA Workshops 2003: 167-171 - 2002
- [c8]Akihiro Miyakawa, Masamitsu Sugimoto, Mikako Hosokawa, Yoshitaka Shibata:
Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality Technologies. 3DPVT 2002: 194-197 - [c7]Akihiro Miyakawa, Masamitsu Sugimoto, Mikako Hosokawa, Yoshitaka Shibata:
Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality echnologies. 3DPVT 2002: 500-503 - [c6]Akihiro Miyakawa, Masamitsu Sugimoto, Mikako Hosokawa, Yoshitaka Shibata:
Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network. ICDCS Workshops 2002: 285-289 - 2001
- [c5]Akihiro Miyakawa, Kaoru Sugita, Koji Hashimoto, Tomoe Fukamachi, Yoshitaka Shibata:
Traditional Japanese Crafting Presentation System by Kansei Information Processing Over Japan Gigabit Network. DEXA Workshop 2001: 203-207 - [c4]Akihiro Miyakawa, Kaoru Sugita, Koji Hashimoto, Yoshitaka Shibata, Tomoe Fukamachi:
Interactive 3D Presentation of Traditional Japanese Crafting on Japan Gigabit Network. ICDCS Workshops 2001: 384-389 - [c3]Kaoru Sugita, Akihiro Miyakawa, Koji Hashimoto, Tomoe Fukamachi, Yoshitaka Shibata:
Basic Consideration of 3D Digital Traditional Japanese Crafting System. ICOIN 2001: 763-768 - 2000
- [c2]Akihiro Miyakawa, Kaoru Sugita, Koji Hashimoto, Tomoe Fukamachi, Yoshitaka Shibata:
Traditional Japanese Crafting Presentation System Based on Virtual Reality and Agent Technology. DEXA Workshop 2000: 73-82 - [c1]Kaoru Sugita, Akihiro Miyakawa, Yukiharu Kohsaka, Koji Hashimoto, Yoshitaka Shibata:
Traditional Japanese crafting presentation system based on VR and Kansei information processing techniques. ICPADS Workshops 2000: 225-230
Coauthor Index
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