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Adérito Fernandes Marcos
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2020 – today
- 2023
- [c9]Selma Pereira, Ricardo Alexino Ferreira, Adérito Fernandes Marcos:
Audiovisual Storytelling on Social Networks: a Digital Media-Art Film Artefact for Socio-Cultural Intervention: A narrativa audiovisual nas redes sociais: artefacto fílmico de média-arte digital de intervenção sociocultural. ARTECH 2023: 40:1-40:7 - 2021
- [c8]Hernando Urrutia, Pilar Pérez, Adérito Fernandes Marcos:
Contemporary art as a factor for knowledge generation from video: A arte contemporânea como fator de geração de conhecimento a partir do vídeo. ARTECH 2021: 40:1-40:6 - [c7]Hugo Paquete, Paulo Bernardino Bastos, Adérito Fernandes Marcos:
Orbital Eccentricity. Sound performance, using commercial and military satellites with real time tracking data. ARTECH 2021: 101:1-101:4 - [c6]Selma Pereira, Adérito Fernandes Marcos:
Inside the embroidery. The rematerialization of traditional embroidery in a post-digital approach: No interior do bordado. A rematerialização do bordado numa vertente pós-digital. ARTECH 2021: 115:1-115:3 - [e2]Adérito Fernandes Marcos, Paulo Bernardino Bastos, Maria Manuela Lopes, António Bandeira Araújo, Lucas Fabián Olivero:
ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13 - 15, 2021. ACM 2021, ISBN 978-1-4503-8420-9 [contents]
2010 – 2019
- 2019
- [j13]José Rodrigues Dias, Rui Penha, Leonel Morgado, Pedro Alves da Veiga, Elizabeth Simão Carvalho, Adérito Fernandes Marcos:
Tele-Media-Art: Feasibility Tests of Web-Based Dance Education for the Blind Using Kinect and Sound Synthesis of Motion. Int. J. Technol. Hum. Interact. 15(2): 11-28 (2019) - [e1]Priscila Arantes, Vítor J. Sá, Pedro Alves da Veiga, Adérito Fernandes Marcos:
ARTECH 2019: 9th International Conference on Digital and Interactive Arts, Braga, Portugal, October 23-25, 2019. ACM 2019, ISBN 978-1-4503-7250-3 [contents] - 2018
- [c5]Elizabeth Simão Carvalho, Adérito Fernandes Marcos:
Tele-media-art - Web-based Inclusive Teaching of Body Expression. ITHET 2018: 1-6 - 2014
- [j12]Rui Leitão, J. M. F. Rodrigues, Adérito Fernandes Marcos:
Game-Based Learning: Augmented Reality in the Teaching of Geometric Solids. Int. J. Art Cult. Des. Technol. 4(1): 63-75 (2014) - [j11]João Martinho Moura, Adérito Fernandes Marcos, Né Barros, Pedro Branco:
NUVE: Resizing the Digital Gesture. Int. J. Creative Interfaces Comput. Graph. 5(2): 87-100 (2014) - 2011
- [j10]Adérito Fernandes Marcos, Nelson Zagalo:
Instantiating the creation process in digital art for serious games design. Entertain. Comput. 2(2): 143-148 (2011) - [c4]João Martinho Moura, Né Barros, Pedro Branco, Adérito Fernandes Marcos:
NUVE: in between the analog and virtual body. TEI 2011: 409-410 - 2010
- [j9]Carlos Urbano, Luís Magalhães, João Martinho Moura, Maximino Bessa, Adérito Fernandes Marcos, Alan Chalmers:
Tone Mapping Operators on Small Screen Devices: An Evaluation Study. Comput. Graph. Forum 29(8): 2469-2478 (2010)
2000 – 2009
- 2009
- [c3]Sebastián Peña Serna, João Goncalo Botica Ribeiro da Silva, André Stork, Adérito Fernandes Marcos:
Neighboring-based Linear System for Dynamic Meshes. VRIPHYS 2009: 95-103 - [p1]Adérito Fernandes Marcos, Pedro Sérgio Branco, Nelson Troca Zagalo:
The Creation Process in Digital Art. Handbook of Multimedia for Digital Entertainment and Arts 2009: 601-615 - 2008
- [j8]Elizabeth Simão Carvalho, Adérito Fernandes Marcos, Maribel Yasmina Santos, João Espregueira-Mendes, Rogério B. Pereira:
Using a cartographic model to assist medical diagnoses. Int. J. Comput. Assist. Radiol. Surg. 3(1-2): 41-53 (2008) - [j7]Elizabeth Simão Carvalho, Adérito Fernandes Marcos, Maribel Yasmina Santos, João Espregueira-Mendes:
A Prototype for Cartographic Human Body Analysis. IEEE Computer Graphics and Applications 28(5): 16-21 (2008) - 2007
- [j6]Adérito Fernandes Marcos:
Editorial of the special issue "Technology and digital art". Comput. Graph. 31(6): 785-787 (2007) - [j5]Ido Iurgel, Adérito Fernandes Marcos:
Employing personality-rich virtual persons - New tools required. Comput. Graph. 31(6): 827-836 (2007) - [j4]Leonel Valbom, Adérito Fernandes Marcos:
An Immersive Musical Instrument Prototype. IEEE Computer Graphics and Applications 27(4): 14-19 (2007) - [j3]Adérito Fernandes Marcos:
Digital Art: When Artistic and Cultural Muse Merges with Computer Technology. IEEE Computer Graphics and Applications 27(5): 98-103 (2007) - 2006
- [c2]Pedro Branco, L. Miguel Encarnação, Adérito Fernandes Marcos:
It's all in the Face: Studies on Monitoring Users' Experience. SIACG 2006: 45-51 - 2005
- [j2]Leonel Valbom, Adérito Fernandes Marcos:
WAVE: Sound and music in an immersive environment. Comput. Graph. 29(6): 871-881 (2005) - 2004
- [j1]Adérito Fernandes Marcos, Wolfgang Müller, Heidi Schumann:
Visual knowledge discovery. Comput. Graph. 28(3): 309-310 (2004) - [c1]Sofia Gameiro, Luís Almeida, António Freitas, Pedro Pereira, Adérito Fernandes Marcos:
Developing applications for the Portuguese Shoe Industry. Afrigraph 2004: 125-129
1990 – 1999
- 1998
- [b1]Adérito Fernandes Marcos:
Modelling cooperative multimedia support for software development and stand alone environments. Darmstadt University of Technology, Germany, Shaker 1998, ISBN 978-3-8265-4057-8, pp. 1-200
Coauthor Index
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