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Veysi Isler
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2020 – today
- 2021
- [j19]Ulas Güleç, Murat Yilmaz, Veysi Isler, Paul M. Clarke:
Applying virtual reality to teach the software development process to novice software engineers. IET Softw. 15(6): 464-483 (2021)
2010 – 2019
- 2019
- [j18]Ulas Güleç, Murat Yilmaz, Veysi Isler, Rory V. O'Connor, Paul M. Clarke:
A 3D virtual environment for training soccer referees. Comput. Stand. Interfaces 64: 1-10 (2019) - [j17]Merve Denizci Nazligul, Murat Yilmaz, Ulas Güleç, A. E. Yilmaz, Veysi Isler, Rory O'Connor, Mert Ali Gozcu, Paul M. Clarke:
Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers. IET Softw. 13(2): 152-158 (2019) - [j16]Safak Burak Cevikbas, Veysi Isler:
Phaneros: Visibility-based framework for massive peer-to-peer virtual environments. Comput. Animat. Virtual Worlds 30(1) (2019) - 2018
- [c10]Ulas Güleç, Murat Yilmaz, Veysi Isler, Rory V. O'Connor, Paul M. Clarke:
Adopting virtual reality as a medium for software development process education. ICSSP 2018: 71-75 - 2017
- [j15]Ulas Güleç, Murat Yilmaz, Veysi Isler:
A Literature Survey: Is it Necessary to Develop a New Software Development Methodology for Virtual Reality Projects? J. Univers. Comput. Sci. 23(8): 725-754 (2017) - 2016
- [j14]Mehmet Fatih Uluat, Veysi Isler:
Ensemble adaptive tile prefetching using fuzzy logic. Int. J. Geogr. Inf. Sci. 30(6): 1117-1136 (2016) - [i1]Gábor Terstyánszky, Tamás Kiss, Ahmet Ozkok, Veysi Isler:
Simulating business processes of manufacturing SMEs on the cloud. PeerJ Prepr. 4: e2509 (2016) - 2013
- [j13]Haci Ali Duru, Murat Perit Çakir, Veysi Isler:
How Does Software Visualization Contribute to Software Comprehension? A Grounded Theory Approach. Int. J. Hum. Comput. Interact. 29(11): 743-763 (2013) - [j12]Gamze Bozgeyikli, Evren Bozgeyikli, Veysi Isler:
Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM. Comput. Animat. Virtual Worlds 24(3-4): 429-441 (2013) - 2012
- [j11]Serdar Yesilmurat, Veysi Isler:
Retrospective adaptive prefetching for interactive Web GIS applications. GeoInformatica 16(3): 435-466 (2012) - [j10]Erhan Okuyan, Ugur Güdükbay, Veysi Isler:
Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes. J. Vis. 15(2): 167-178 (2012) - [j9]Selçuk Bozcan, Veysi Isler:
Network modeling and simulation of massively multiplayer online games. Simul. 88(8): 908-920 (2012) - [c9]Murat Perit Çakir, Abdullah Murat Senyigit, Daryal Murat Akay, Hasan Ayaz, Veysi Isler:
Evaluation of UAS Camera Operator Interfaces in a Simulated Task Environment: An Optical Brain Imaging Approach. BICS 2012: 62-71 - [c8]Serdar Kocdemir, Veysi Isler:
Efficient visibility masking for crowd rendering with shadows. SIGGRAPH ASIA Posters 2012: 46 - 2011
- [j8]Erdal Yilmaz, Eray Molla, Cansin Yildiz, Veysi Isler:
Realistic modeling of spectator behavior for soccer videogames with CUDA. Comput. Graph. 35(6): 1063-1069 (2011) - [j7]Seçkin Sanci, Veysi Isler:
A Parallel Algorithm for UAV Flight Route Planning on GPU. Int. J. Parallel Program. 39(6): 809-837 (2011) - 2010
- [j6]Burak Çiflikli, Veysi Isler, Ugur Güdükbay:
Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention. Presence Teleoperators Virtual Environ. 19(6): 557-568 (2010)
2000 – 2009
- 2009
- [j5]Erdal Yilmaz, Veysi Isler, Yasemin Yardimci Çetin:
The Virtual Marathon: Parallel Computing Supports Crowd Simulations. IEEE Computer Graphics and Applications 29(4): 26-33 (2009) - [c7]Hatice Sancar, Kursat Cagiltay, Veysi Isler, Gizem Tamer, Neslihan Ozmen, Utkan Eryilmaz:
Developing a Validation Methodology for Educational Driving Simulators and a Case Study. HCI (4) 2009: 760-769 - 2008
- [c6]Safak Burak Cevikbas, Gurkan Koldas, Veysi Isler:
Prefetching Optimization for Distributed Urban Environments. CW 2008: 291-297 - 2007
- [j4]Alphan Es, Veysi Isler:
Accelerated regular grid traversals using extended anisotropic chessboard distance fields on a parallel stream processor. J. Parallel Distributed Comput. 67(11): 1201-1217 (2007) - [j3]Hacer Yalim Keles, Alphan Es, Veysi Isler:
Acceleration of direct volume rendering with programmable graphics hardware. Vis. Comput. 23(1): 15-24 (2007) - [c5]Erkan Ülker, Veysi Isler:
An Artificial Immune System Approach for B-Spline Surface Approximation Problem. International Conference on Computational Science (2) 2007: 49-56 - [c4]Gurkan Koldas, Veysi Isler, Rynson W. H. Lau:
Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments. ISVC (1) 2007: 792-803 - 2006
- [c3]Alphan Es, Hacer Yalim Keles, Veysi Isler:
Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU. EGPGV@EuroVis/EGVE 2006: 67-73 - 2005
- [c2]Alphan Es, Veysi Isler:
Acceleration of regular grid traversals using extended chessboard distance transformation on GPU. CAD/Graphics 2005: 8
1990 – 1999
- 1996
- [c1]Veysi Isler, Rynson W. H. Lau, Mark Green:
Real-time multi-resolution modeling for complex virtual environments. VRST 1996: 11-19 - 1995
- [b1]Veysi Isler:
Spatial subdivision for parallel ray casting/tracing (Paralel ışın düşürme/izleme için uzaysal bölümleme). İhsan Doğramacı Bilkent University, Turkey, 1995 - 1994
- [j2]Cevdet Aykanat, Veysi Isler, Bülent Özgüç:
Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing. Comput. Aided Des. 26(12): 883-890 (1994) - 1991
- [j1]Veysi Isler, Bülent Özgüç:
Fast ray tracing 3D models. Comput. Graph. 15(2): 205-216 (1991)
Coauthor Index
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