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Nicolas A. Barriga
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2020 – today
- 2024
- [j9]Gabriel K. Sepulveda, Nicolas Romero, Cristian Vidal Silva, Felipe Besoain, Nicolas A. Barriga:
Semi-Automatic Building Layout Generation for Virtual Environments. IEEE Access 12: 87014-87022 (2024) - [j8]Hans Schaa, Nicolas A. Barriga:
Evaluating the Expressive Range of Super Mario Bros Level Generators. Algorithms 17(7): 307 (2024) - 2023
- [c10]Camila Aliaga, Cristian Vidal, Gabriel K. Sepulveda, Nicolas Romero, Fernanda González, Nicolas A. Barriga:
Level Building Sidekick: An AI-Assisted Level Editor Package for Unity. AIIDE 2023: 392-399 - 2022
- [j7]Cristian Vidal Silva, Nicolas A. Barriga, Franco Ortega-Cordero, Javiera González-López, Claudia Jiménez-Quintana, Claudia Pezoa-Fuentes, Iván Veas-González:
Developing Computing Competencies Without Restrictions. IEEE Access 10: 106568-106580 (2022) - 2021
- [c9]Hans Schaa, Nicolas A. Barriga:
Generating Entertaining Human-Like Sokoban Initial States. SCCC 2021: 1-6 - 2020
- [j6]Nicolas A. Barriga, Felipe Besoain:
Artificial Intelligence and Mobile Programming Courses for a Video Game Development Program in Chile. Comput. Sci. Eng. 22(4): 17-25 (2020) - [j5]Nicolas A. Barriga:
Search, Abstractions and Learning in Real-Time Strategy Games. Künstliche Intell. 34(1): 101-103 (2020) - [i6]Gabriel K. Sepulveda, Felipe Besoain, Nicolas A. Barriga:
Exploring Dynamic Difficulty Adjustment in Videogames. CoRR abs/2007.07220 (2020) - [i5]Ignacio Gajardo, Felipe Besoain, Nicolas A. Barriga:
Introduction to Behavior Algorithms for Fighting Games. CoRR abs/2007.12586 (2020)
2010 – 2019
- 2019
- [j4]Nicolas A. Barriga, Marius Stanescu, Felipe Besoain, Michael Buro:
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning. IEEE Comput. Intell. Mag. 14(3): 8-18 (2019) - [j3]Nicolas A. Barriga:
A Short Introduction to Procedural Content Generation Algorithms for Videogames. Int. J. Artif. Intell. Tools 28(2): 1930001:1-1930001:11 (2019) - 2018
- [j2]Santiago Ontañón, Nicolas A. Barriga, Cleyton R. Silva, Rubens O. Moraes, Levi H. S. Lelis:
The First microRTS Artificial Intelligence Competition. AI Mag. 39(1): 75-83 (2018) - [j1]Nicolas A. Barriga, Marius Stanescu, Michael Buro:
Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games. IEEE Trans. Games 10(1): 69-77 (2018) - 2017
- [c8]Nicolas A. Barriga, Marius Stanescu, Michael Buro:
Combining Strategic Learning with Tactical Search in Real-Time Strategy Games. AIIDE 2017: 9-15 - [i4]Nicolas A. Barriga, Marius Stanescu, Michael Buro:
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games. CoRR abs/1709.03480 (2017) - 2016
- [c7]Marius Stanescu, Nicolas A. Barriga, Andy Hess, Michael Buro:
Evaluating real-time strategy game states using convolutional neural networks. CIG 2016: 1-7 - 2015
- [c6]Nicolas Arturo Barriga, Marius Stanescu, Michael Buro:
Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games. AIIDE 2015: 9-15 - [c5]Marius Adrian Stanescu, Nicolas A. Barriga, Michael Buro:
Using Lanchester Attrition Laws for Combat Prediction in StarCraft. AIIDE 2015: 86-92 - 2014
- [c4]Marius Stanescu, Nicolas A. Barriga, Michael Buro:
Hierarchical Adversarial Search Applied to Real-Time Strategy Games. AIIDE 2014 - [c3]Nicolas A. Barriga, Marius Stanescu, Michael Buro:
Parallel UCT search on GPUs. CIG 2014: 1-7 - [c2]Marius Stanescu, Nicolas A. Barriga, Michael Buro:
Introducing Hierarchical Adversarial Search, a Scalable Search Procedure for Real-Time Strategy Games. ECAI 2014: 1099-1100
2000 – 2009
- 2009
- [c1]Nicolas A. Barriga, Mauricio Solar, Mauricio Araya-López:
Combining a Probabilistic Sampling Technique and Simple Heuristics to Solve the Dynamic Path Planning Problem. SCCC 2009: 43-50 - [i3]Nicolas A. Barriga, Mauricio Araya-López:
A Multi-stage Probabilistic Algorithm for Dynamic Path-Planning. CoRR abs/0912.0224 (2009) - [i2]Nicolas A. Barriga, Mauricio Araya-López, Mauricio Solar:
Combining a Probabilistic Sampling Technique and Simple Heuristics to solve the Dynamic Path Planning Problem. CoRR abs/0912.0266 (2009) - [i1]Nicolas A. Barriga:
Single-Agent On-line Path Planning in Continuous, Unpredictable and Highly Dynamic Environments. CoRR abs/0912.0270 (2009)
Coauthor Index
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last updated on 2024-09-10 02:08 CEST by the dblp team
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