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Graham A. Thomas
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- affiliation: BBC Research & Development
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2020 – today
- 2023
- [c8]Asmar Nadeem, Adrian Hilton, Robert Dawes, Graham A. Thomas, Armin Mustafa:
SEM-POS: Grammatically and Semantically Correct Video Captioning. CVPR Workshops 2023: 2606-2616 - [i1]Asmar Nadeem, Adrian Hilton, Robert Dawes, Graham A. Thomas, Armin Mustafa:
SEM-POS: Grammatically and Semantically Correct Video Captioning. CoRR abs/2303.14829 (2023) - 2022
- [j13]Stephen J. Hinde, Katy C. Noland, Graham A. Thomas, David R. Bull, Iain D. Gilchrist:
On the Immersive Properties of High Dynamic Range Video. ACM Trans. Appl. Percept. 19(2): 7:1-7:15 (2022)
2010 – 2019
- 2017
- [j12]Thomas B. Moeslund, Graham A. Thomas, Adrian Hilton, Peter Carr, Irfan Essa:
Computer Vision in Sports. Comput. Vis. Image Underst. 159: 1-2 (2017) - [j11]Graham A. Thomas, Rikke Gade, Thomas B. Moeslund, Peter Carr, Adrian Hilton:
Computer vision for sports: Current applications and research topics. Comput. Vis. Image Underst. 159: 3-18 (2017) - [j10]Peter Eisert, Yebin Liu, Kyuong Mu Lee, Didier Stricker, Graham A. Thomas:
Introduction to the Special Section on Augmented Video. IEEE Trans. Circuits Syst. Video Technol. 27(4): 713-715 (2017) - 2015
- [c7]Florian Schweiger, Graham A. Thomas, Alia Sheikh, Wolfgang Paier, Markus Kettern, Peter Eisert, Jean-Sébastien Franco, Marco Volino, Peng Huang, John P. Collomosse, Adrian Hilton, Vincent Jantet, Paul Smyth:
RE@CT: A new production pipeline for interactive 3D content. ICME Workshops 2015: 1-4 - 2012
- [j9]Ailsa Barry, Graham A. Thomas, Paul Debenham, Jonathan Trout:
Augmented Reality in a Public Space: The Natural History Museum, London. Computer 45(7): 42-47 (2012) - 2011
- [j8]Graham A. Thomas:
Virtual Graphics for Broadcast Production. Adv. Comput. 82: 165-216 (2011) - [j7]Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, Graham A. Thomas:
3D-TV Production From Conventional Cameras for Sports Broadcast. IEEE Trans. Broadcast. 57(2): 462-476 (2011) - [c6]Paul Debenham, Graham A. Thomas, Jonathan Trout:
Evolutionary augmented reality at the Natural History Museum. ISMAR 2011: 249-250 - [p2]Graham A. Thomas:
Sports TV Applications of Computer Vision. Visual Analysis of Humans 2011: 563-579 - 2010
- [p1]Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, Graham A. Thomas:
Free-Viewpoint Video for TV Sport Production. Image and Geometry Processing for 3-D Cinematography 2010: 77-106
2000 – 2009
- 2009
- [j6]Graham A. Thomas, Oliver Grau:
Virtual Graphics for Broadcast Production. Computer 42(7): 42-47 (2009) - [j5]Graham A. Thomas:
Pragmatic Software Testing. By Rex Black. Published by Wiley. ISBN: 978-0-470-12790-2, 366 pages. Softw. Test. Verification Reliab. 19(4): 335 (2009) - 2007
- [j4]Jigna Chandaria, Graham A. Thomas, Didier Stricker:
The MATRIS project: real-time markerless camera tracking for Augmented Reality and broadcast applications. J. Real Time Image Process. 2(2-3): 69-79 (2007) - [j3]Graham A. Thomas:
Real-time camera tracking using sports pitch markings. J. Real Time Image Process. 2(2-3): 117-132 (2007) - 2004
- [j2]Oliver Grau, T. Pullen, Graham A. Thomas:
A combined studio production system for 3-D capturing of live action and immersive actor feedback. IEEE Trans. Circuits Syst. Video Technol. 14(3): 370-380 (2004) - 2003
- [c5]Oliver Grau, M. Price, Graham A. Thomas:
A 3D studio production system with immersive actor feedback. SIGGRAPH 2003 - 2002
- [c4]Giovanni Bazzoni, Enrico Bianchi, Oliver Grau, Alec Knox, Reinhard Koch, Fabio Lavagetto, Alex Parkinson, Federico Pedersini, Augusto Sarti, Graham A. Thomas, Stefano Tubaro:
The ORIGAMI Project: advanced tools and techniques for high-end mixing and interaction between real and virtual content. 3DPVT 2002: 306-312 - [c3]Graham A. Thomas, Oliver Grau:
3D image sequence acquisition for TV & film production. 3DPVT 2002: 320-326 - 2001
- [c2]John Cosmas, Take Itagaki, Kannan Krishnapillai, Alan Lucas, Mohammed Akhtar, Graham A. Thomas, Jigna Chandaria, Wolfgang Putz, André Everts, Michael Probst, Peter Stammnitz, Jens Guether, Wolfram Liebsch, Gerhard Stoll, Christoph Dosch, Reiner Socker, Chris Brendes, Ronald Mies, Dick Van Smirren, Benoit Mory, Nicolas Santini, Alan Pearmain, Yakup Paker, Mounia Lalmas, Damien Parwporth, Ekaterina Moutogianni, Gunn Kristin Klungsoeyr, Lena Pedersen, Pers-Steinar Hansen, Klaus Illgner:
Broadcast technologies for disseminating cultural heritage. Virtual Reality, Archeology, and Cultural Heritage 2001: 67-76
1990 – 1999
- 1996
- [j1]Laurent Blondé, Matthias Buck, Ricardo Galli, Wolfgang Niem, Yakup Paker, Wolfgang Schmidt, Graham A. Thomas:
A Virtual Studio for Live Broadcasting: The Mona Lisa Project. IEEE Multim. 3(2): 18-29 (1996) - [c1]Theodore Vlachos, Graham A. Thomas:
Motion estimation for the correction of twin-lens telecine flicker. ICIP (1) 1996: 109-112
Coauthor Index
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