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Nathan L. Henderson
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2020 – today
- 2023
- [c18]Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott:
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. AIED (Posters/Late Breaking Results/...) 2023: 497-503 - [c17]Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester:
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. AIED (Posters/Late Breaking Results/...) 2023: 681-687 - 2022
- [c16]Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Nathan L. Henderson, Roger Azevedo, James C. Lester:
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. AIED (1) 2022: 78-89 - [c15]Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Investigating Student Interest and Engagement in Game-Based Learning Environments. AIED (1) 2022: 711-716 - [c14]Nathan L. Henderson, Halim Acosta, Wookhee Min, Bradford W. Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. EDM 2022 - 2021
- [c13]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. ACII 2021: 1-8 - [c12]Andrew Emerson, Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James Minogue, James C. Lester:
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. AIED (2) 2021: 151-155 - [c11]Nathan L. Henderson, Wookhee Min, Andrew Emerson, Jonathan P. Rowe, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. EDM 2021 - [c10]Halim Acosta, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, James Minogue, James C. Lester:
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. ICMI 2021: 258-267 - 2020
- [c9]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. AIED (1) 2020: 165-176 - [c8]Nathan L. Henderson, Jonathan P. Rowe, Luc Paquette, Ryan S. Baker, James C. Lester:
Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion. AIED (1) 2020: 228-239 - [c7]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks. AIIDE 2020: 224-230 - [c6]Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. EDM 2020 - [c5]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. ICMI 2020: 107-116 - [c4]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. ICMI 2020: 134-143
2010 – 2019
- 2019
- [c3]Nathan L. Henderson, Andrew Emerson, Jonathan P. Rowe, James C. Lester:
Improving Sensor-Based Affect Detection with Multimodal Data Imputation. ACII 2019: 669-675 - [c2]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester:
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. AIED (1) 2019: 144-156 - [c1]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. EDM (Workshops) 2019: 44-50
Coauthor Index
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