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Christian Eckhardt
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2020 – today
- 2022
- [c24]Kayla Davis
, Taylor Hayase
, Irene Humer
, Brandon J. Woodard
, Christian Eckhardt
:
A Quantitative Analysis of Redirected Walking in Virtual Reality Using Saccadic Eye Movements. ISVC (2) 2022: 205-216 - 2021
- [c23]Jaelyn Domingo, Dimitrije Kostic, Georgia Monahan, Krzysztof Pietroszek
, Irene Humer, Christian Eckhardt:
An Analysis of Augmented Reality Aided Vehicle Operation. ICALT 2021: 376-380 - [c22]Georgia Monahan, Marine Cossoul, Shawn Harris, Irene Humer, Christian Guetl
, Christian Eckhardt:
Gravity Assist: An Immersive and Interactive Visualization. ICALT 2021: 401-405 - [c21]Mackinnon Buck, Christian Eckhardt:
Real-Time Prediction-Driven Dynamics Simulation to Mitigate Frame Time Variation. SIGGRAPH ASIA Posters 2021: 30:1-30:2 - [c20]Krzysztof Pietroszek
, Zaki Agraraharja, Christian Eckhardt:
The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia. VR Workshops 2021: 647-648 - [c19]Miles S. Aikens, Jason B. Ku, Christian Eckhardt:
Immersive Furnishing - Randomized Big Five Personality Traits Based Interior Layouts. VRST 2021: 79:1-79:2 - 2020
- [c18]Chanelle Kaith Mosquera, Alexander Steinmaurer
, Christian Eckhardt, Christian Guetl
:
Immersively Learning Object Oriented Programming Concepts With sCool. iLRN 2020: 124-131 - [c17]Danica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek
, Christian Eckhardt:
VSEPR Theory, An Interactive and Immersive Virtual Reality. iLRN 2020: 140-146 - [c16]Stefan Lontschar, Daniel Deegan, Irene Humer, Krzysztof Pietroszek
, Christian Eckhardt:
Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments. iLRN 2020: 171-177 - [c15]Stefan Lontschar, Krzysztof Pietroszek
, Irene Humer, Christian Eckhardt:
An Immersive and Interactive Visualization of Gravitational Waves. iLRN 2020: 178-184 - [c14]Yiannis Georgiou, Olia E. Tsivitanidou
, Christian Eckhardt, Andri Ioannou
:
Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms. iLRN 2020: 263-266 - [c13]Stefan Lontschar, Krzysztof Pietroszek
, Christian Gütl, Irene Humer, Christian Eckhardt:
An Immersive and Interactive Visualization of Gravitational Waves. VR Workshops 2020: 597-598 - [c12]Elijah Pinson, Krzysztof Pietroszek
, Qi Sun, Christian Eckhardt:
An Open Framework for Infinite Walking With Saccadic Redirection. VRST 2020: 41:1-41:2 - [c11]Krzysztof Pietroszek
, Christian Eckhardt:
Volumetric capture for narrative films. VRST 2020: 77:1-77:3
2010 – 2019
- 2019
- [c10]Mitchell Miller, Noah Paige, Guraik Clair, Christian Eckhardt:
An Analysis of Peer Presence Social Group Dynamics to Enhance Player Engagement in Multiplayer Games. CoG 2019: 1-8 - [c9]Gregory Chu
, Irene Humer
, Christian Eckhardt
:
Special Relativity in Immersive Learning. iLRN 2019: 16-29 - [c8]Trevor Brown
, Jason Lomsdalen
, Irene Humer
, Christian Eckhardt
:
Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics. iLRN 2019: 30-42 - [c7]Bridget Makena Winn, Reed Garmsen, Irene Humer
, Christian Eckhardt
:
Real-Time Ray Tracing with Spherically Projected Object Data. ISVC (1) 2019: 114-126 - [c6]Liudmila Tahai, James R. Wallace, Christian Eckhardt, Krzysztof Pietroszek
:
Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children. VS-GAMES 2019: 1-4 - [e1]Dennis Beck, Anasol Peña-Ríos, J. Todd Ogle, Daphne Economou
, Markos Mentzelopoulos
, Leonel Morgado
, Christian Eckhardt, Johanna Pirker, Roxane Koitz-Hristov
, Jonathon Richter, Christian Gütl, Michael Gardner:
Immersive Learning Research Network - 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019, Proceedings. Communications in Computer and Information Science 1044, Springer 2019, ISBN 978-3-030-23088-3 [contents] - 2018
- [c5]Krzysztof Pietroszek
, Christian Eckhardt, Liudmila Tahai:
Hamlet: directing virtual actors in computational live theater. VRST 2018: 93:1-93:2 - 2017
- [c4]Krzysztof Pietroszek
, Phuc Pham, Christian Eckhardt:
CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTW. SUI 2017: 159 - [c3]Christian Eckhardt, John Sullivan, Krzysztof Pietroszek
:
Flex: hand gesture recognition using muscle flexing sensors. SUI 2017: 164 - [c2]Krzysztof Pietroszek
, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt:
Real-time avatar animation synthesis from coarse motion input. VRST 2017: 71:1-71:2 - [c1]Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek
:
VR wildfire prevention: teaching campfire safety in a gamified immersive environment. VRST 2017: 80:1-80:2
Coauthor Index
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