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Damon Daylamani Zad
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Books and Theses
- 2013
- [b1]Damon Daylamani Zad:
MC2:MPEG-7 content modelling communities. Brunel University London, UK, 2013
Journal Articles
- 2025
- [j13]Nikolaos Droutsas, Fotios Spyridonis, Damon Daylamani-Zad, Gheorghita Ghinea:
Web accessibility barriers and their cross-disability impact in eSystems: A scoping review. Comput. Stand. Interfaces 92: 103923 (2025) - 2024
- [j12]Fotios Spyridonis, Damon Daylamani-Zad, James Nightingale:
PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety. Virtual Real. 28(2): 105 (2024) - 2022
- [j11]Behrad Babaee, Damon Daylamani-Zad, Ken Tune:
CO2 Emission Efficiency as a Measurable Non-Functional Requirement: An Emission Estimation Framework. IEEE Access 10: 97576-97585 (2022) - [j10]Damon Daylamani-Zad, Fotios Spyridonis, Kamal Al-Khafaaji:
A framework and serious game for decision making in stressful situations; a fire evacuation scenario. Int. J. Hum. Comput. Stud. 162: 102790 (2022) - 2021
- [j9]Fotios Spyridonis, Damon Daylamani-Zad:
A serious game to improve engagement with web accessibility guidelines. Behav. Inf. Technol. 40(6): 578-596 (2021) - [j8]Harry W. Agius, Damon Daylamani-Zad:
Guest editorial: Interaction in immersive experiences. Multim. Tools Appl. 80(20): 30939-30942 (2021) - [j7]Stella Doukianou, Damon Daylamani-Zad, Kathy O'Loingsigh:
Implementing an augmented reality and animated infographics application for presentations: effect on audience engagement and efficacy of communication. Multim. Tools Appl. 80(20): 30969-30991 (2021) - [j6]Damon Daylamani-Zad, Marios C. Angelides:
Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games. IEEE Trans. Games 13(3): 229-238 (2021) - 2020
- [j5]Damon Daylamani-Zad, Harry W. Agius, Marios C. Angelides:
Reflective agents for personalisation in collaborative games. Artif. Intell. Rev. 53(1): 429-474 (2020) - 2016
- [j4]Damon Daylamani Zad, Marios C. Angelides, Harry W. Agius:
Lu-Lu: A framework for collaborative decision making games. Decis. Support Syst. 85: 49-61 (2016) - 2013
- [j3]Harry W. Agius, Marios C. Angelides, Damon Daylamani Zad:
MC2: A Framework and Service for MPEG-7 Content-Modelling Communities. Comput. J. 56(5): 593-616 (2013) - [j2]Harry W. Agius, Marios C. Angelides, Damon Daylamani Zad:
Experimenting with tagging and context for collaborative MPEG-7 metadata. Multim. Tools Appl. 62(1): 143-177 (2013) - 2012
- [j1]Damon Daylamani Zad, Marios C. Angelides, Harry W. Agius:
Personalise your massively multiplayer online game (MMOG) with Artemis. Multim. Syst. 18(1): 69-94 (2012)
Conference and Workshop Papers
- 2019
- [c9]Stella Doukianou, Damon Daylamani-Zad, Petros Lameras, Ian Dunwell:
Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning. CogSci 2019: 1662-1668 - [c8]Fotios Spyridonis, Damon Daylamani-Zad:
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines. INTERACT (1) 2019: 3-12 - 2018
- [c7]Damon Daylamani-Zad, Darrenlloyd Gent:
University of Greenwich, BSc (Hons) Games Design and Development. EVA 2018 - [c6]Martyn Broadhead, Damon Daylamani-Zad, Lachlan M. MacKinnon, Liz Bacon:
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework. VS-GAMES 2018: 1-4 - [c5]Fotios Spyridonis, Damon Daylamani-Zad, Margarita P. O'Brien:
Efficient In-Game Communication in Collaborative Online Multiplayer Games. VS-GAMES 2018: 1-4 - 2017
- [c4]Damon Daylamani Zad, Letitia B. Graham, Ioannis Theoklitos Paraskevopoulos:
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games. VS-GAMES 2017: 39-46 - [c3]Fotios Spyridonis, Damon Daylamani Zad, Ioannis Theoklitos Paraskevopoulos:
The gamification of accessibility design: A proposed framework. VS-GAMES 2017: 233-236 - 2007
- [c2]Damon Daylamani Zad:
Semantic Content Filtering Using Self-Organizing Neural Networks. SMAP 2007: 253-256 - 2006
- [c1]Damon Daylamani Zad, Babak Nadjar Araabi, Caru Lucas:
A Novel Approach to Automatic Music Composing: Using Genetic Algorithm. ICMC 2006
Parts in Books or Collections
- 2020
- [p2]Stella Doukianou, Damon Daylamani-Zad, Ioannis Paraskevopoulos:
Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences. Visual Computing for Cultural Heritage 2020: 283-299 - 2009
- [p1]Damon Daylamani Zad, Harry W. Agius:
Collaborative Movie Annotation. Handbook of Multimedia for Digital Entertainment and Arts 2009: 265-288
Informal and Other Publications
- 2024
- [i2]Mariza Dima, Damon Daylamani-Zad, Vangelis Lympouridis:
Mixed Reality Heritage Performance As a Decolonising Tool for Heritage Sites. CoRR abs/2404.07348 (2024) - 2023
- [i1]Kaisei Fukaya, Damon Daylamani-Zad, Harry W. Agius:
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art. CoRR abs/2311.10129 (2023)
Coauthor Index
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