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William Sims Bainbridge
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2020 – today
- 2023
- [j11]William Sims Bainbridge:
Aftermath Impact. Commun. ACM 66(2) (2023) - 2021
- [j10]William Sims Bainbridge:
World of hackcraft: an obsessive gamer's quest for the absolutely most significant computer ever. Commun. ACM 64(11): 144 (2021) - 2020
- [j9]William Sims Bainbridge:
Walden Three. Commun. ACM 63(12) (2020)
2010 – 2019
- 2019
- [j8]William Sims Bainbridge:
Fluid democracy. Commun. ACM 62(8): 104- (2019) - 2018
- [b6]William Sims Bainbridge:
Computer Simulations of Space Societies. Space and Society, Springer 2018, ISBN 978-3-319-90559-4, pp. 1-249 - [b5]William Sims Bainbridge:
Family History Digital Libraries. Human-Computer Interaction Series, Springer 2018, ISBN 978-3-030-01062-1, pp. 1-334 - [j7]William Sims Bainbridge:
Deadlock. Commun. ACM 61(8): 96- (2018) - [r11]William Sims Bainbridge:
Gaming and Virtual Worlds. Encyclopedia of Social Network Analysis and Mining. 2nd Ed. 2018 - 2017
- [b4]William Sims Bainbridge:
Dynamic Secularization, Information Technology and the Tension Between Religion and Science. Springer 2017, ISBN 978-3-319-56501-9, pp. 1-268 - [j6]William Sims Bainbridge:
Fatal guidance. Commun. ACM 60(2): 120- (2017) - 2016
- [b3]William Sims Bainbridge:
Virtual Sociocultural Convergence. Springer 2016, ISBN 978-3-319-33019-8, pp. 1-260 - [e2]William Sims Bainbridge, Mihail C. Roco:
Handbook of Science and Technology Convergence. Springer 2016, ISBN 978-3-319-07051-3 [contents] - [r10]William Sims Bainbridge, Mihail C. Roco:
The Era of Convergence. Handbook of Science and Technology Convergence 2016: 1-14 - [r9]William Sims Bainbridge:
Dimensions of Research. Handbook of Science and Technology Convergence 2016: 125-137 - [r8]George O. Strawn, William Sims Bainbridge:
Information Technology Supported Convergence. Handbook of Science and Technology Convergence 2016: 279-291 - [r7]William Sims Bainbridge:
Human-Technology Collaboration. Handbook of Science and Technology Convergence 2016: 363-376 - [r6]William Sims Bainbridge:
Citizen Science. Handbook of Science and Technology Convergence 2016: 377-390 - [r5]William Sims Bainbridge:
Demographic Transition. Handbook of Science and Technology Convergence 2016: 559-571 - [r4]William Sims Bainbridge:
Science and Technology Globalization. Handbook of Science and Technology Convergence 2016: 621-633 - [r3]William Sims Bainbridge:
Twenty-First Century Society. Handbook of Science and Technology Convergence 2016: 713-727 - [r2]William Sims Bainbridge:
Cultural Science. Handbook of Science and Technology Convergence 2016: 767-779 - [r1]William Sims Bainbridge:
Intellectual Property Rights. Handbook of Science and Technology Convergence 2016: 833-846 - 2015
- [j5]William Sims Bainbridge:
Future tense. Commun. ACM 58(1): 128- (2015) - [j4]William Sims Bainbridge:
Future Tense: Processional. Commun. ACM 58(10): 104- (2015) - 2014
- [b2]William Sims Bainbridge:
Personality Capture and Emulation. Human-Computer Interaction Series, Springer 2014, ISBN 978-1-4471-5603-1, pp. 1-203 - 2013
- [j3]William Sims Bainbridge:
Perspectives on Virtual Veneration. Inf. Soc. 29(3): 196-202 (2013) - 2010
- [j2]William Sims Bainbridge:
Virtual worlds as cultural models. ACM Trans. Intell. Syst. Technol. 1(1): 3:1-3:21 (2010) - [p7]William Sims Bainbridge:
Introduction. Online Worlds: Convergence of the Real and the Virtual 2010: 1-6 - [p6]William Sims Bainbridge:
New World View. Online Worlds: Convergence of the Real and the Virtual 2010: 7-19 - [p5]William Sims Bainbridge:
Science, Technology, and Reality in The Matrix Online and Tabula Rasa. Online Worlds: Convergence of the Real and the Virtual 2010: 57-70 - [p4]John Bohannon, T. Ryan Gregory, Niles Eldredge, William Sims Bainbridge:
Spore: Assessment of the Science in an Evolution-Oriented Game. Online Worlds: Convergence of the Real and the Virtual 2010: 71-85 - [p3]William Sims Bainbridge:
When Virtual Worlds Expand. Online Worlds: Convergence of the Real and the Virtual 2010: 237-251 - [p2]William Sims Bainbridge, Wayne G. Lutters, Diana R. Rhoten, Henry Lowood:
The Future of Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 289-302 - [e1]William Sims Bainbridge:
Online Worlds: Convergence of the Real and the Virtual. Human-Computer Interaction Series, Springer 2010, ISBN 978-1-84882-824-7 [contents]
2000 – 2009
- 2009
- [b1]William Sims Bainbridge:
Online Multiplayer Games. Synthesis Lectures on Information Concepts, Retrieval, and Services, Morgan & Claypool Publishers 2009, ISBN 978-3-031-01140-5 - 2008
- [p1]William Sims Bainbridge:
Computational Affective Sociology. Affect and Emotion in Human-Computer Interaction 2008: 23-34
1990 – 1999
- 1996
- [j1]William Sims Bainbridge:
Computer Technology and Social Issues, by Garson. Inf. Soc. 12(1) (1996)
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