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Petrik Clarberg
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Books and Theses
- 2012
- [b1]Petrik Clarberg:
Hierarchical Variance Reduction Techniques for Monte Carlo Rendering. Lund University, Sweden, 2012
Journal Articles
- 2024
- [j17]Tizian Zeltner, Fabrice Rousselle, Andrea Weidlich, Petrik Clarberg, Jan Novák, Benedikt Bitterli, Alex Evans, Tomás Davidovic, Simon Kallweit, Aaron E. Lefohn:
Real-time Neural Appearance Models. ACM Trans. Graph. 43(3): 33:1-33:17 (2024) - 2021
- [j16]Nikolai Hofmann, Jon Hasselgren, Petrik Clarberg, Jacob Munkberg:
Interactive Path Tracing and Reconstruction of Sparse Volumes. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 5:1-5:19 (2021) - 2016
- [j15]Jacob Munkberg, Jon Hasselgren, Petrik Clarberg, Magnus Andersson, Tomas Akenine-Möller:
Texture space caching and reconstruction for ray tracing. ACM Trans. Graph. 35(6): 249:1-249:13 (2016) - 2015
- [j14]Karthik Vaidyanathan, Jacob Munkberg, Petrik Clarberg, Marco Salvi:
Layered Light Field Reconstruction for Defocus Blur. ACM Trans. Graph. 34(2): 23:1-23:12 (2015) - 2014
- [j13]Jacob Munkberg, Karthik Vaidyanathan, Jon Hasselgren, Petrik Clarberg, Tomas Akenine-Möller:
Layered Reconstruction for Defocus and Motion Blur. Comput. Graph. Forum 33(4): 81-92 (2014) - [j12]Petrik Clarberg, Robert Toth, Jon Hasselgren, Jim Nilsson, Tomas Akenine-Möller:
AMFS: adaptive multi-frequency shading for future graphics processors. ACM Trans. Graph. 33(4): 141:1-141:12 (2014) - [j11]Petrik Clarberg, Jacob Munkberg:
Deep shading buffers on commodity GPUs. ACM Trans. Graph. 33(6): 227:1-227:12 (2014) - 2013
- [j10]Petrik Clarberg, Robert Toth, Jacob Munkberg:
A sort-based deferred shading architecture for decoupled sampling. ACM Trans. Graph. 32(4): 141:1-141:10 (2013) - 2011
- [j9]Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller:
Efficient multi-view ray tracing using edge detection and shader reuse. Vis. Comput. 27(6-8): 665-676 (2011) - 2010
- [j8]Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Möller:
An Optimizing Compiler for Automatic Shader Bounding. Comput. Graph. Forum 29(4): 1259-1268 (2010) - 2008
- [j7]Petrik Clarberg, Tomas Akenine-Möller:
Practical Product Importance Sampling for Direct Illumination. Comput. Graph. Forum 27(2): 681-690 (2008) - [j6]Petrik Clarberg, Tomas Akenine-Möller:
Exploiting Visibility Correlation in Direct Illumination. Comput. Graph. Forum 27(4): 1125-1136 (2008) - [j5]Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller:
Practical HDR Texture Compression. Comput. Graph. Forum 27(6): 1664-1676 (2008) - [j4]Petrik Clarberg:
Fast Equal-Area Mapping of the (Hemi)Sphere using SIMD. J. Graph. Tools 13(3): 53-68 (2008) - [j3]Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, Victor Ostromoukhov, Pierre Poulin:
Efficient product sampling using hierarchical thresholding. Vis. Comput. 24(7-9): 465-474 (2008) - 2006
- [j2]Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller:
High dynamic range texture compression for graphics hardware. ACM Trans. Graph. 25(3): 698-706 (2006) - 2005
- [j1]Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen:
Wavelet importance sampling: efficiently evaluating products of complex functions. ACM Trans. Graph. 24(3): 1166-1175 (2005)
Conference and Workshop Papers
- 2019
- [c6]Pierre Moreau, Matt Pharr, Petrik Clarberg:
Dynamic Many-Light Sampling for Real-Time Ray Tracing. High Performance Graphics (Short Papers) 2019: 21-26 - 2014
- [c5]Karthik Vaidyanathan, Marco Salvi, Robert Toth, Theresa Foley, Tomas Akenine-Möller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron E. Lefohn:
Coarse Pixel Shading. High Performance Graphics 2014: 9-18 - 2012
- [c4]Jim Nilsson, Petrik Clarberg, Björn Johnsson, Jacob Munkberg, Jon Hasselgren, Robert Toth, Marco Salvi, Tomas Akenine-Möller:
Design and Novel Uses of Higher-Dimensional Rasterization. High Performance Graphics 2012: 1-11 - 2011
- [c3]Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller:
Hierarchical Stochastic Motion Blur Rasterization. High Performance Graphics 2011: 107-118 - 2008
- [c2]Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller:
Floating-Point Buffer Compression in a Unified Codec Architecture. Graphics Hardware 2008: 75-84 - 2007
- [c1]Henrik Malm, Magnus Oskarsson, Eric Warrant, Petrik Clarberg, Jon Hasselgren, Calle Lejdfors:
Adaptive enhancement and noise reduction in very low light-level video. ICCV 2007: 1-8
Editorship
- 2015
- [e1]Michael C. Doggett, Steven E. Molnar, Kayvon Fatahalian, Jacob Munkberg, Elmar Eisemann, Petrik Clarberg, Stephen N. Spencer:
Proceedings of the 7th Conference on High-Performance Graphics, HPG 2015, Los Angeles, California, USA, August 7-9, 2015. ACM 2015, ISBN 978-1-4503-3707-6 [contents]
Informal and Other Publications
- 2023
- [i1]Tizian Zeltner, Fabrice Rousselle, Andrea Weidlich, Petrik Clarberg, Jan Novák, Benedikt Bitterli, Alex Evans, Tomás Davidovic, Simon Kallweit, Aaron E. Lefohn:
Real-Time Neural Appearance Models. CoRR abs/2305.02678 (2023)
Coauthor Index
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