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John A. Vince
Person information
- affiliation: Bournemouth University, Bournemouth, United Kingdom
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2020 – today
- 2021
- [b22]John A. Vince:
Vector Analysis for Computer Graphics, Second Edition. Springer 2021, ISBN 978-1-4471-7504-9, pp. 1-242 - [b21]John A. Vince:
Quaternions for Computer Graphics, Second Edition. Springer 2021, ISBN 978-1-4471-7508-7, pp. 1-178 - 2020
- [b20]John A. Vince:
Foundation Mathematics for Computer Science - A Visual Approach, Second Edition. Springer 2020, ISBN 978-3-030-42077-2, pp. 1-393
2010 – 2019
- 2019
- [b19]John A. Vince:
Calculus for Computer Graphics, Second Edition. Springer 2019, ISBN 978-3-030-11375-9, pp. 1-303 - 2018
- [b18]John A. Vince:
Imaginary Mathematics for Computer Science. Springer 2018, ISBN 978-3-319-94636-8, pp. 1-296 - 2017
- [b17]John A. Vince:
Mathematics for Computer Graphics, 5th Edition. Undergraduate Topics in Computer Science, Springer 2017, ISBN 978-1-4471-7334-2, pp. 1-491 - 2015
- [b16]John A. Vince:
Foundation Mathematics for Computer Science - A Visual Approach. Springer 2015, ISBN 978-3-319-21436-8, pp. 1-321 - 2014
- [b15]John A. Vince:
Mathematics for Computer Graphics, Fourth Edition. Undergraduate Topics in Computer Science, Springer 2014, ISBN 978-1-4471-6289-6, pp. 1-379 - 2013
- [b14]John A. Vince:
Calculus for Computer Graphics. Springer 2013, ISBN 978-1-4471-5465-5, pp. I-XIII, 1-227 - 2012
- [b13]John A. Vince:
Matrix Transforms for Computer Games and Animation. Springer 2012, ISBN 978-1-4471-4320-8, pp. I-XI, 1-166 - [e3]John Dill, Rae A. Earnshaw, David J. Kasik, John A. Vince, Pak Chung Wong:
Expanding the Frontiers of Visual Analytics and Visualization. Springer 2012, ISBN 978-1-4471-2803-8 [contents] - 2011
- [b12]John A. Vince:
Rotation Transforms for Computer Graphics. Springer 2011, ISBN 978-0-85729-153-0, pp. I-XVI, 1-232 - 2010
- [b11]John A. Vince:
Mathematics for Computer Graphics, Third Edition. Undergraduate Topics in Computer Science, Springer 2010, ISBN 978-1-84996-022-9, pp. i-xv, 1-293
2000 – 2009
- 2009
- [b10]John A. Vince:
Geometric Algebra - An Algebraic System for Computer Games and Animation. Springer 2009, ISBN 978-1-84882-378-5, pp. I-XVIII, 1-195 - 2008
- [b9]John A. Vince:
Geometric algebra for computer graphics. Springer 2008, ISBN 978-1-8462-8996-5, pp. I-XVI, 1-252 - 2007
- [b8]John A. Vince:
Vector analysis for computer graphics. Springer 2007, pp. I-XIII, 1-259 - 2006
- [j5]Daniel Ballin, Robert D. Macredie
, John A. Vince:
Introduction. Virtual Real. 10(1): 1 (2006) - 2005
- [b7]John A. Vince:
Mathematics for computer graphics, Second Edition. Springer 2005, ISBN 978-1-8462-8034-4, pp. I-XIV, 1-248 - [b6]John A. Vince:
Geometry for computer graphics - formulae, examples and proofs. Springer 2005, ISBN 978-1-85233-834-3, pp. I-XXII, 1-342 - 2001
- [b5]John A. Vince:
Essential mathematics for computer graphics fast. Essential series, Springer 2001, ISBN 978-1-85233-380-5, pp. I-IX, 1-229 - [e2]Rae A. Earnshaw, John A. Vince:
Digital Content Creation. Springer 2001, ISBN 1-85233-379-0 [contents] - 2000
- [b4]John A. Vince:
Essential computer animation fast - how to understand the techniques and potential of computer animation. Springer 2000, ISBN 978-1-85233-141-2, pp. I-XIV, 1-160
1990 – 1999
- 1999
- [j4]Judith R. Brown, Andy van Dam, Rae A. Earnshaw, José L. Encarnação, Richard Guedj, Jennifer Preece, Ben Shneiderman, John A. Vince:
Human-Centered Computing, Online Communities, and Virtual Environments. IEEE Computer Graphics and Applications 19(6): 70-74 (1999) - 1998
- [b3]John A. Vince, Rae A. Earnshaw:
Virtual worlds on the internet. IEEE 1998, ISBN 978-0-8186-8700-6, pp. 1-343 - 1996
- [j3]John A. Vince:
Editorial. Virtual Real. 2(1): 128 (1996) - 1995
- [b2]John A. Vince:
Virtual reality systems. Addison-Wesley 1995, ISBN 978-0-201-87687-1, pp. I-XV, 1-388 - [j2]Rae A. Earnshaw, Robert D. Macredie
, John A. Vince:
Editorial. Virtual Real. 1(2): I (1995) - [e1]Rae A. Earnshaw, John A. Vince:
Computer Graphics: Developments in Virtual Environments. Academic Press / Elsevier 1995, ISBN 978-0-12-227741-2 [contents] - 1993
- [p1]John A. Vince:
Virtual Reality Techniques in Flight Simulation. Virtual Reality Systems 1993: 135-141 - 1992
- [b1]John A. Vince:
3-D computer animation. Addison-Wesley 1992, ISBN 978-0-201-62756-5, pp. I-XIII, 1-363 - [j1]John A. Vince:
VR - promises, promises! Intell. Tutoring Media 3(1): 29-31 (1992)
Coauthor Index

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