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Eduardo H. Calvillo Gámez
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2010 – 2019
- 2015
- [p2]Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna L. Cox:
Assessing the Core Elements of the Gaming Experience. Game User Experience Evaluation 2015: 37-62 - 2014
- [j4]Pablo Romero, Eduardo H. Calvillo Gámez:
An Embodied View of Flow. Interact. Comput. 26(6): 513-527 (2014) - [c12]Ana I. Grimaldo, Alberto L. Morán, Eduardo H. Calvillo Gámez, Paul A. Cairns, Ramon R. Palacio, Victoria Meza-Kubo:
Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines. CRIWG 2014: 169-176 - [c11]A. Imran Nordin, Paul A. Cairns, Matthew Hudson, Alejandro Alonso, Eduardo H. Calvillo Gámez:
The effect of surroundings on gaming experience. FDG 2014 - 2012
- [c10]Pablo Romero, Eduardo H. Calvillo Gámez:
Effortless attention and composite challenges in movement interaction. BCS HCI 2012: 157-164 - [c9]Ana Isabel Grimaldo Martínez, Alberto L. Morán, Eduardo H. Calvillo Gámez:
Towards a taxonomy of factors implicated in children-elderly interaction when using entertainment technology. MexIHC 2012: 51-54 - 2011
- [j3]Eduardo H. Calvillo Gámez, Jeremy Gow, Paul A. Cairns:
Introduction to special issue: Video games as research instruments. Entertain. Comput. 2(1): 1-2 (2011) - [c8]Eduardo H. Calvillo Gámez, Jodi Crisp, Pablo Romero:
Empirical validation of the involvement component of the pervasive GameFlow model. Advances in Computer Entertainment Technology 2011: 48 - [c7]Eduardo H. Calvillo Gámez, Ana Isabel Grimaldo Martínez, Víctor M. González, Rafael Llamas Contreras:
Pamphlet vs. mobile: sensemaking of health information. IHC+CLIHC 2011: 157-161 - 2010
- [c6]Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick:
Video games as research instruments. CHI Extended Abstracts 2010: 4493-4496 - [p1]Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox:
Assessing the Core Elements of the Gaming Experience. Evaluating User Experience in Games 2010: 47-71
2000 – 2009
- 2009
- [b1]Eduardo H. Calvillo Gámez:
On the core elements of the experience of playing video games. University College London, UK, 2009 - [c5]Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox:
From the gaming experience to the wider user experience. BCS HCI 2009: 520-523 - 2007
- [c4]Eduardo H. Calvillo Gámez:
The role of input devices in the gaming experience. BCS HCI (2) 2007: 245-246 - [c3]Eduardo H. Calvillo Gámez:
The role of input devices in the gaming experience. ECCE 2007: 289-291 - 2004
- [j2]Orit Shaer, Nancy Leland, Eduardo H. Calvillo Gámez, Robert J. K. Jacob:
The TAC paradigm: specifying tangible user interfaces. Pers. Ubiquitous Comput. 8(5): 359-369 (2004) - 2003
- [j1]Soha Hassoun, Christopher Cromer, Eduardo H. Calvillo Gámez:
Static timing analysis for level-clocked circuits in the presence of crosstalk. IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 22(9): 1270-1277 (2003) - [c2]Eduardo H. Calvillo Gámez, Nancy Leland, Orit Shaer, Robert J. K. Jacob:
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces. CLIHC 2003: 9-15 - 2002
- [c1]Soha Hassoun, Eduardo H. Calvillo Gámez, Christopher Cromer:
Verifying Clock Schedules in the Presence of Cross Talk. DATE 2002: 346-350
Coauthor Index
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