default search action
Virtual Worlds, Volume 3
Volume 3, Number 1, 2023
- Hsuan-Ming Chang, Ting-Wei Hsu, Ming-Han Tsai, Sabarish V. Babu, Jung-Hong Chuang:
Design and Evaluation of an Asynchronous VR Exploration System for Architectural Design Discussion Content. 1-20 - Yanbo Cheng, Yingying Wang:
Evaluating the Effect of Outfit on Personality Perception in Virtual Characters. 21-39 - Constantin Popp, Damian T. Murphy:
Speech Intelligibility versus Congruency: User Preferences of the Acoustics of Virtual Reality Game Spaces. 40-61 - Panagiotis Kourtesis, Agapi Papadopoulou, Petros Roussos:
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion. 62-93 - Wei-An Hsieh, Hsin-Yi Chien, David Brickler, Sabarish V. Babu, Jung-Hong Chuang:
Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR. 94-114 - Kaito Kobayashi, Masanobu Takahashi:
Real-Time Diminished Reality Application Specifying Target Based on 3D Region. 115-134 - André Correia Gonçalves, Rui Jesus, Pedro Mendes Jorge:
Motion Capture in Mixed-Reality Applications: A Deep Denoising Approach. 135-156
Volume 3, Number 2, 2024
- Marius Traub, Markus Weinberger:
APIs in the Metaverse - A Systematic Evaluation. 157-170 - Andy T. Woods, Laryssa Whittaker, Neil Smith, Robert Ispas, Jackson Moore, Roderick D. Morgan, James Bennett:
Story Starter: A Tool for Controlling Multiple Virtual Reality Headsets with No Active Internet Connection. 171-183 - Jaehong Jung, Charlotte M. Reed, Juan S. Martinez, Hong Z. Tan:
Tactile Speech Communication: Reception of Words and Two-Way Messages through a Phoneme-Based Display. 184-207 - Carina Albrecht-Gansohr, Lara Timm, Sabrina C. Eimler, Stefan Geisler:
An Augmented Reality Application for Wound Management: Enhancing Nurses' Autonomy, Competence and Connectedness. 208-229 - Nicholas P. Fisher, Arun K. Kulshreshth:
Exploring Dynamic Difficulty Adjustment Methods for Video Games. 230-255
Volume 3, Number 3, 2024
- Muhammad Akid Durrani Bin Imran, Cherie Shu Yun Goh, Nisha V, Meyammai Shanmugham, Hasan Kuddoos, Chen Huei Leo, Bina Rai:
A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF). 256-269 - Christopher Goodin, Marc N. Moore, Daniel W. Carruth, Zachary Aspin, John Kaniarz:
Geometric Fidelity Requirements for Meshes in Automotive Lidar Simulation. 270-282 - Provides Ng, Sara Eloy, Micaela Raposo, Alberto Fernández González, Nuno Pereira da Silva, Marcos Figueiredo, Hira Zuberi:
Challenges and Opportunities of Using Metaverse Tools for Participatory Architectural Design Processes. 283-302 - Elliott Wolbach, Michael Hempel, Hamid Sharif:
Leveraging Virtual Reality for the Visualization of Non-Observable Electrical Circuit Principles in Engineering Education. 303-318
Volume 3, Number 4, 2024
- Stéven Picard, Ningyuan Sun, Jean Botev:
XR MUSE: An Open-Source Unity Framework for Extended Reality-Based Networked Multi-User Studies. 404-417 - Diana R. Sanchez, Joshua McVeigh-Schultz, Katherine Isbister, Monica Tran, Kassidy Martinez, Marjan Dost, Anya Osborne, Daniel Diaz, Philip Farillas, Timothy Lang, Alexandra Leeds, George Butler, Monique Ferronatto:
Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience. 418-435 - Ali Najm, Domna Banakou, Despina Michael-Grigoriou:
Development of a Modular Adjustable Wearable Haptic Device for XR Applications. 436-458 - Felix Becker, Patrick Steinert, Stefan Wagenpfeil, Matthias L. Hemmje:
Avatar Detection in Metaverse Recordings. 459-479 - Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov, Innocent Musonda:
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality. 480-505 - Sokratis Papaefthymiou, Anastasios Giannakopoulos, Petros Roussos, Panagiotis Kourtesis:
Mitigating Cybersickness in Virtual Reality: Impact of Eye-Hand Coordination Tasks, Immersion, and Gaming Skills. 506-535
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.