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Software Quality Journal, Volume 33
Volume 33, Number 1, March 2025
- Iñigo Aldalur:
Enhancing software development education through gamification and experiential learning with genially. 1 - Lorenzo Gerini, Giorgio Delzanno, Giovanna Guerrini, Fabio Solari, Manuela Chessa:
XRCoding: introducing computational thinking and coding in a gamified eXtended reality. 2 - Giacomo Garaccione, Riccardo Coppola, Luca Ardito, Marco Torchiano:
Gamification of conceptual modeling education: an analysis of productivity and students' perception. 3 - Jaswinder Singh, Anu Gupta, Preet Kanwal:
Quality enhancement in OSS development process: a quantitative framework approach. 4 - Mateus Silva, Ana C. R. Paiva, Alexandra Mendes:
GAMFLEW: serious game to teach white-box testing. 5 - Vitor Mesaque Alves de Lima, Jacson Rodrigues Barbosa, Ricardo Marcondes Marcacini:
Issue detection and prioritization based on mobile application reviews. 6
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