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EAI Endorsed Transactions on Serious Games, Volume 5
Volume 5, Number 16, September 2018
- Antonina Dattolo, Flaminia L. Luccio, Chiara De March, Eleonora De Riu:
Designing Tourism Websites for Children: Guidelines and Experimental Results. e1 - Martina Eckert
, Ignacio Gómez-Martinho, Cristina Estéban, Yadira Peláez, Mónica Jiménez, María Luisa Martín Ruiz, Maite Manzano, Alicia Aglio, Victor Osma, Juan M. Meneses, Luis Salgado:
The Blexer system - Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities. e2 - Noreena Yi-Chin Liu, Gary B. Wills
, Ashok Ranchhod:
Support dementia carers in game. e3 - Marcella Mandanici, Antonio Rodà, Marco Ricca:
The Task of Walking Straight as an Interactive Serious Game for Blind Children. e4 - Stefano Dalla Palma, Damian Andrew Tamburri, Remo Pareschi, Carmine Cerrone
, Willem-Jan van den Heuvel:
Business-Savvy Blockchains with Gamification: A Framework for Collaborative Problem Solving. e5
Volume 5, Number 17, July 2019
- Vanissa Wanick
, Rima Dunn, Ashok Ranchhod, Gary B. Wills
:
Analysing cross-cultural design in advergames: a comparison between the UK and Brazil. e1 - T. R. Beatman, R. J. Duff:
Games in Learning: Shedding Light on a Problematic Taxonomy. e2 - André F. C. Aparício, Frutuoso G. M. Silva
:
Arithmetic Bird: a game for training mathematical operations. e3 - Wim van der Vegt
, Kiavash Bahreini, Enkhbold Nyamsuren, Wim Westera:
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework. e4 - Corinna Simone Dietlein, B. N. Otmar Leo Bock:
Recommendations on the Design of Serious Games for People with Dementia. e5

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