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Journal of Graphics Tools, Volume 16
Volume 16, Number 1, 2012
- Hong Yuan, Derek Nowrouzezahrai, Peter-Pike J. Sloan:
Irradiance Rigs. 1-11 - Bimal Kumar Ray:
An Alternative Algorithm for Line Clipping. 12-24 - Huy T. Vo, Cláudio T. Silva, Luiz F. Scheidegger, Valerio Pascucci:
Simple and Efficient Mesh Layout with Space-Filling Curves. 25-39 - Paul Upchurch, Mathieu Desbrun:
Tightening the Precision of Perspective Rendering. 40-56
Volume 16, Number 2, 2012
- Graham LeBlanc, Andrew Shouldice, Dirk V. Arnold, Stephen Brooks:
Multi-Band Fourier Synthesis of Ocean Waves. 57-70 - Michal Iwanicki, Peter-Pike J. Sloan:
Normal Mapping with Low-Frequency Precomputed Visibility. 71-84 - Ian McEwan, David Sheets, Mark Richardson, Stefan Gustavson:
Efficient Computational Noise in GLSL. 85-94 - Colas Schretter, Leif Kobbelt, Paul-Olivier Dehaye:
Golden Ratio Sequences for Low-Discrepancy Sampling. 95-104 - Ron Pfeifle:
Rendering Cubic Curves on a GPU with Floater's Implicitization. 105-122
Volume 16, Number 3, 2012
- Gustavo N. Nunes, Alexandre Valdetaro, Alberto Raposo, Bruno Feijó, Rodrigo de Toledo:
Rendering Tubes from Discrete Curves Using Hardware Tessellation. 123-143 - Marco Tarini:
Cylindrical and Toroidal Parameterizations Without Vertex Seams. 144-150 - Jeppe Revall Frisvad:
Building an Orthonormal Basis from a 3D Unit Vector Without Normalization. 151-159 - Ken Anjyo, Hideki Todo, John P. Lewis:
A Practical Approach to Direct Manipulation Blendshapes. 160-176
Volume 16, Number 4, 2012
- Ben Kenwright:
Inverse Kinematics - Cyclic Coordinate Descent (CCD). 177-217 - Frédéric Champagnat, Yves Le Sant:
Efficient Cubic B-spline Image Interpolation on a GPU. 218-232 - Jaewoo Seo, Ken Anjyo:
Line Selection Tool for 3D Artists. 233-244
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