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Journal of Graphics Tools, Volume 11
Volume 11, Number 1, 2006
- J. Dylan Lacewell, David Edwards, Peter Shirley, William B. Thompson:
Stochastic Billboard Clouds for Interactive Foliage Rendering. 1-12 - Aner Ben-Artzi, Ravi Ramamoorthi, Maneesh Agrawala:
Efficient Shadows for Sampled Environment Maps. 13-36 - YingLiang Ma
, W. Terry Hewitt, Martin J. Turner
:
A High-Performance Method for Calculating the Minimum Distance between Two 2D and 3D NURBS Curves. 37-50 - Arne Dür:
An Improved Normalization for the Ward Reflectance Model. 51-59 - Jack Tumblin:
Exact Two-Dimensional Integration inside Quadrilateral Boundaries. 61-71
Volume 11, Number 2, 2006
- Carsten Benthin, Ingo Wald, Philipp Slusallek:
Techniques for Interactive Ray Tracing of Bézier Surfaces. 1-16 - Mohamed-Hamed Mousa
, Raphaëlle Chaine, Samir Akkouche:
Direct Spherical Harmonic Transform of a Triangulated Mesh. 17-26 - Thouis R. Jones
:
Efficient Generation of Poisson-Disk Sampling Patterns. 27-36 - Stephane Redon
, Ming C. Lin:
A Fast Method for Local Penetration Depth Computation. 37-50 - Michael Kallay:
Computing the Moment of Inertia of a Solid Defined by a Triangle Mesh. 51-57 - Willem H. de Boer:
Smooth Penumbra Transitions with Shadow Maps. 59-71
Volume 11, Number 3, 2006
- Janne Kontkanen, Samuli Laine:
Sampling Precomputed Volumetric Lighting. 1-16 - Zhong Li, Lizhuang Ma:
A Bidirectional Generating Algorithm for Rational Parametric Curves. 17-26 - Miguel R. Zuniga, Jeffrey K. Uhlmann:
Ray Queries with Wide Object Isolation and the DE-Tree. 27-45 - Allen R. Sanderson, Robert M. Kirby
, Chris R. Johnson, Lingfa Yang:
Advanced Reaction-Diffusion Models for Texture Synthesis. 47-71
Volume 11, Number 4, 2006
- Fábio F. Bernardon, Christian Azambuja Pagot, João Luiz Dihl Comba, Cláudio T. Silva:
GPU-Based Tiled Ray Casting Using Depth Peeling. 1-16 - Peiran Liu, Nicolas D. Georganas, Gerhard Roth:
Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees. 17-37 - Ian Fischer, Craig Gotsman:
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU. 39-60 - David Cline, Kevin L. Steele, Parris K. Egbert:
Lightweight Bounding Volumes for Ray Tracing. 61-71

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