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International Journal of Serious Games, Volume 3
Volume 3, Number 1, 2016
- Alessandro De Gloria:
Editorial.
- Costas Boletsis, Simon McCallum:
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. - Kirsten Sinclair, Daniel Livingstone:
Accurate Complex Systems Design: Integrating Serious Games with Petri Nets. - Louise Møller, Poul Kyvsgaard Hansen:
Factors driving and influencing the development of serious games. - Christine P. Kreutzer, Madeline Marks, Clint A. Bowers, Curtiss Murphy:
Enhancing Surgical Team Performance with Game-Based training. - Maurice Hendrix, Ali Al-Sherbaz, Victoria Bloom:
Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
Volume 3, Number 2, 2016
- Alessandro De Gloria:
Editorial.
- Jussi Okkonen, Sumita Sharma, Roope Raisamo, Markku Turunen:
Kinesthetic Elementary Mathematics - Creating Flow with Gesture Modality. - Su Ting Yong, Ian Harrison, Peter Gates:
Using Digital Games to Learn Mathematics - What students think? - Sotiris Kirginas, Dimitris Gouscos:
Development and Validation of a Questionnaire to Measure Perceptions of Freedom of Choice in Digital Games. - Michael Batko:
Business Management Simulations - a detailed industry analysis as well as recommendations for the future. - Avo Schönbohm, Alexandra Jülich:
On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEs. - Kimberly Hieftje, Lynn E. Fiellin, Tyra Pendergrass, Lindsay R. Duncan:
Development of an HIV Prevention Videogame: Lessons Learned.
Volume 3, Number 3, 2016
- Remco C. Veltkamp:
Editorial.
- Jan Dirk Fijnheer, Herre van Oostendorp:
Steps to Design a Household Energy Game. - Bill Roungas:
A Model-driven Framework for Educational Game Design. - Konstantinos Cornelis Apostolakis, Athanasios Psaltis, Kiriakos Stefanidis, Kyriaki Kaza, Spyridon Thermos, Kosmas Dimitropoulos, Evangelia V. Dimaraki, Petros Daras:
Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust. - Seungho Baek, Jiyoung Park, JungHyun Han:
Simulation-based Serious Games for Science Education and teacher assessment. - Esther Kuindersma, Jelke van der Pal, H. Jaap van den Herik, Aske Plaat:
Comparing Voluntary and Mandatory Gameplay.
Volume 3, Number 4, 2016
- Alessandro De Gloria:
Editorial.
- Marierose M. M. van Dooren, Valentijn Visch, Renske Spijkerman, Richard H. M. Goossens, Vincent M. Hendriks:
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects. - Jaana-Maija Koivisto, Elina Haavisto, Hannele Niemi, Jouko Katajisto, Jari Multisilta:
Elements Explaining Learning Clinical Reasoning Using Simulation Games. - Lucas Blair, Clint A. Bowers, Janis A. Cannon-Bowers, Emily Gonzalez-Holland:
Understanding the Role of Achievements in Game-Based Learning. - Su Ting Yong, Peter Gates, Ian Harrison:
Digital games and learning mathematics: Student, teacher and parent perspectives. - Niko Vegt, Valentijn Visch, Arnold P. O. S. Vermeeren, Huib de Ridder:
Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior.
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