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International Journal of Intelligent Games & Simulation, Volume 2
Volume 2, Number 1, February 2003
- Tristan Pannérec:
Coordinating piece movements in a semi-concurrent abstract board game. 5-10 - Stefan M. Grünvogel:
Dynamic character animations. 11-19 - Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
Improved opponent intelligence trough offline learning. 20-27 - Brian MacNamee, Padraig Cunningham:
Creating socially interactive no-player characters: The µ-SIV system. 28-35 - Ian Wright, James A. R. Marshall:
The execution kernel of RC++: RETE*, a faster RETE with TREAT as a special case. 36-48 - Kurt Squire:
Video games in education. 49-62
Volume 2, Number 2, October 2003
- Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima:
Video Based Motion Capture System as Intuitive Interface. 64-71 - Penny Baillie de Byl:
A Six Dimensional Paradigm for Generating Emotions in Virtual Characters. 72-79 - Pedro Demasi, Adriano J. de O. Cruz:
Online Coevolution for Action Games. 80-88 - Johanna Antila, Jani Lakkakorpi:
On the Effect of Reduced Quality of Service in Multiplayer On-Line Games. 89-95
- Peter Middleton, Keith Harper:
Advergaming - A New Breed of Computer Games. 96-100 - Jouni Smed, Timo Kaukoranta, Harri Hakonen:
Networking and Multiplayer Computer Games - The Story So Far. 101-110
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