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International Journal of Computer Games Technology, Volume 2021
Volume 2021, 2021
- Yong Wu, Weitao Che, Bihui Huang:
An Improved 3D Registration Method of Mobile Augmented Reality for Urban Built Environment. 8810991:1-8810991:8 - Zahra Farsi, Mahdieh Yazdani, Samantha Butler, Maryam Nezamzadeh, Jila Mirlashari:
Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial. 6695077:1-6695077:12 - Chaowanan Khundam, Frédéric Noël:
A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames. 6668280:1-6668280:16 - Maxim Mozgovoy, Mike Preuss, Rafael Bidarra:
Team Sports for Game AI Benchmarking Revisited. 5521877:1-5521877:9 - Lennon Sales Furtado, Rafael Ferreira de Souza, João Luís dos Reis Lima, Sandro Ronaldo Bezerra Oliveira:
Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature. 8873997:1-8873997:35 - Viktor Kelkkanen, Markus Fiedler, David Lindero:
Synchronous Remote Rendering for VR. 6676644:1-6676644:16 - Marcus Toftedahl:
Localization Tools in General Purpose Game Engines: A Systematic Mapping Study. 9979657:1-9979657:15 - Pengfei Zhang, Qiyuan Chen, Tingting Yang:
Trajectory Tracking of Autonomous Ground Vehicles with Actuator Dead Zones. 1-10 - Yuhui Yang, Hao Zhang, Mo Chen, Bin You Jiang, Huifang Chai:
An Inheritance Mode of Rural Cultural Heritage Based on Virtual Museum in China. 1-14
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