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International Journal of Computer Games Technology, Volume 2019
Volume 2019, 2019
- Melissa E. DeRosier, James M. Thomas:
Hall of Heroes: A Digital Game for Social Skills Training with Young Adolescents. 6981698:1-6981698:12 - Virgínia Carrazzone Cavalcanti, Maria Iziane de Santana Ferreira, Alana Elza Fontes Da Gama, Walter F. M. Correia:
Corrigendum to "Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review". 9325869:1 - Zhonggen Yu:
A Meta-Analysis of Use of Serious Games in Education over a Decade. 4797032:1-4797032:8 - Marie Kegeleers, Raoul Bruens, Maxim Liefaard, Nestor Z. Salamon, Rafael Bidarra:
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications. 2705734:1-2705734:9 - Yangzi Dong, Chao Peng:
Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU. 1792304:1-1792304:15 - Sebastian Oberdörfer, Marc Erich Latoschik:
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR. 7626349:1-7626349:17 - Leandro M. Almeida, Diego Pereira da Silva, Daieny P. Theodório, Wolley W. Silva, Silvia Cristina M. Rodrigues, Terigi Augusto Scardovelli, Alessandro P. da Silva, Marcia Aparecida Silva Bissaco:
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions. 4384896:1-4384896:16
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