


default search action
International Journal of Computer Games Technology, Volume 2018
Volume 2018, 2018
- Fernando Bevilacqua
, Henrik Engström
, Per Backlund
:
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. 8734540:1-8734540:14 - Julián Moreno Cadavid
, Hernán Darío Vanegas Madrigal
:
A Method for Fast Leaderboard Calculations in Massive Online Game-Based Environments. 3234873:1-3234873:7 - Yiing Y'ng Ng
, Chee-Weng Khong
, Robert Jeyakumar Nathan:
Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods. 3757083:1-3757083:13 - Gonçalo N. P. Amador
, Abel João Padrão Gomes
:
xTrek: An Influence-Aware Technique for Dijkstra's and A* Pathfinders. 5184605:1-5184605:19 - Alexandre G. Szykman
, André Luiz Brandão
, João Paulo Gois:
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users. 2607618:1-2607618:19 - Mônica da Consolação Machado, Ronan Loschi Rodrigues Ferreira
, Lucila Ishitani
:
Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults. 6757151:1-6757151:15 - Walid Mestadi
, Khalid Nafil
, Raja Touahni
, Rochdi Messoussi
:
An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design. 9834565:1-9834565:16 - Ioannis Pachoulakis
, Nikolaos Papadopoulos
, Anastasia Analyti
:
Kinect-Based Exergames Tailored to Parkinson Patients. 2618271:1-2618271:14 - Virgínia Carrazzone Cavalcanti
, Maria Iziane de Santana Ferreira
, Alana Elza Fontes Da Gama
, Walter F. M. Correia
:
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review. 5387896:1-5387896:18 - Priscilla Haring
, Harald Warmelink
, Marilla Valente, Christian Roth
:
Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games. 8784750:1-8784750:9 - Marcelo A. R. da Silva
, Geraldo Bonorino Xexéo
:
Pegasus: A Simulation Tool to Support Design of Progression Games. 9341032:1-9341032:10 - Yogi Udjaja
:
Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. 9085179:1-9085179:12

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.