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International Journal of Computer Games Technology, Volume 2017
Volume 2017, 2017
- Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs:
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation. 7363925:1-7363925:10 - Naoki Hashimoto, Ryo Koizumi, Daisuke Kobayashi:
Dynamic Projection Mapping with a Single IR Camera. 4936285:1-4936285:10 - Cédric Beaulac, Fabrice Larribe:
Narrow Artificial Intelligence with Machine Learning for Real-Time Estimation of a Mobile Agent's Location Using Hidden Markov Models. 4939261:1-4939261:10 - Byungchul Park, Duk Hee Lee:
The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games. 3853962:1-3853962:8 - Hongjun Li, Xiaopeng Zhang, Weiliang Meng, Lin Ge:
Visualization of Tomato Growth Based on Dry Matter Flow. 2302731:1-2302731:12 - Suphanut Jamonnak, En Cheng:
Little Botany: A Mobile Game Utilizing Data Integration to Enhance Plant Science Education. 3635061:1-3635061:14 - Benny Onrust, Rafael Bidarra, Robert Rooseboom, Johan van de Koppel:
Ecologically Sound Procedural Generation of Natural Environments. 7057141:1-7057141:17 - Filipe M. B. Boaventura, Victor Travassos Sarinho:
MEnDiGa: A Minimal Engine for Digital Games. 9626710:1-9626710:13 - Chaoguang Wang, Gino Yu:
The Relationship between Player's Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game. 6531404:1-6531404:10
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