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International Journal of Computer Games Technology, Volume 2015
Volume 2015, 2015
- Kamran Sedig, Robert Haworth, Michael Corridore:
Investigating Variations in Gameplay: Cognitive Implications. 208247:1-208247:16 - Xiao Nie, Leiting Chen, Tao Xiang:
Real-Time Incompressible Fluid Simulation on the GPU. 417417:1-417417:12 - Liang Wang, Yu Wang, Yan Li:
Mining Experiential Patterns from Game-Logs of Board Game. 576201:1-576201:20 - Peng-zhan Chen, Jie Li, Man Luo, Nian-hua Zhu:
Real-Time Human Motion Capture Driven by a Wireless Sensor Network. 695874:1-695874:14 - Firas Safadi, Raphaël Fonteneau, Damien Ernst:
Artificial Intelligence in Video Games: Towards a Unified Framework. 271296:1-271296:30 - Mohd Amir Azmi, Dalbir Singh:
Schoolcube: Gamification for Learning Management System through Microsoft SharePoint. 589180:1-589180:5 - Luciano Reis Coutinho, Victor M. Galvão, Antônio de Abreu Batista Júnior, Bruno Roberto S. Moraes, Márcio Regis M. Fraga:
Organizational Gameplay: The Player as Designer of Character Organizations. 731031:1-731031:11 - Zeyad Abd Algfoor, Mohd Shahrizal Sunar, Hoshang Kolivand:
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games. 736138:1-736138:11 - Teemu J. Heinimäki, Tapio Elomaa:
Quality Measures for Improving Technology Trees. 975371:1-975371:10 - Yen-Ru Shi, Ju-Ling Shih:
Game Factors and Game-Based Learning Design Model. 549684:1-549684:11 - Pedro Brandão Silva, Elmar Eisemann, Rafael Bidarra, António Coelho:
Procedural Content Graphs for Urban Modeling. 808904:1-808904:15 - Marvin T. Chan, Christine W. Chan, Craig M. Gelowitz:
Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques. 839721:1-839721:6
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