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International Journal of Computer Games Technology, Volume 2013
Volume 2013, 2013
- Tse Guan Tan, Jason Teo, Chin Kim On:
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man. 170914:1-170914:7 - Alasdair G. Thin, Craig Brown, Paul Meenan:
User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies. 603604:1-603604:7 - Jacco Bikker, Jeroen van Schijndel:
The Brigade Renderer: A Path Tracer for Real-Time Games. 578269:1-578269:14 - Moh. Aries Syufagi, Mochamad Hariadi, Mauridhi Hery Purnomo:
Petri Net Model for Serious Games Based on Motivation Behavior Classification. 851287:1-851287:12 - Hiran Bandara Ekanayake, Per Backlund, Tom Ziemke, Robert Ramberg, Kamalanath Priyantha Hewagamage, Mikael Lebram:
Comparing Expert Driving Behavior in Real World and Simulator Contexts. 891431:1-891431:14 - Tina L. M. Derzaph, Howard J. Hamilton:
Effects of Wind on Virtual Plants in Animation. 674848:1-674848:11 - Xuequan Lu, Mingliang Xu, Wenzhi Chen, Zonghui Wang, Abdennour El Rhalibi:
Adaptive-AR Model with Drivers' Prediction for Traffic Simulation. 904154:1-904154:8 - Jie Long, Michael D. Jones:
Reconstructing 3D Tree Models Using Motion Capture and Particle Flow. 363160:1-363160:11 - Niels Böttcher, Héctor Pérez Martínez, Stefania Serafin:
Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception. 371374:1-371374:16
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