![](https://dblp.uni-trier.de./img/logo.ua.320x120.png)
![](https://dblp.uni-trier.de./img/dropdown.dark.16x16.png)
![](https://dblp.uni-trier.de./img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp.uni-trier.de./img/search.dark.16x16.png)
![search dblp](https://dblp.uni-trier.de./img/search.dark.16x16.png)
default search action
International Journal of Cyber Behavior, Psychology and Learning, Volume 1
Volume 1, Number 1, 2011
- Zheng Yan, Robert Z. Zheng
:
Growing From Childhood into Adolescence: The Science of Cyber Behavior. 1-12 - Laura Widyanto, Mark Griffiths
:
An Empirical Study of Problematic Internet Use and Self-Esteem. 13-24 - Ikuko Aoyama, Lucy Barnard-Brak
, Tony L. Talbert
:
Cyberbullying Among High School Students: Cluster Analysis of Sex and Age Differences and the Level of Parental Monitoring. 25-35 - Christine Greenhow:
Online Social Networking and Learning: What are the Interesting Research Questions? 36-50
Volume 1, Number 2, 2011
- Tamra B. Fraughton, Carol Sansone, Jonathan E. Butner, Joseph Zachary:
Interest and Performance When Learning Online: Providing Utility Value Information can be Important for Both Novice and Experienced Students. 1-15 - Julian Roelle
, Kirsten Berthold, Stefan Fries
:
Effects of Feedback on Learning Strategies in Learning Journals: Learner-Expertise Matters. 16-30 - Adrian Parke, Mark D. Griffiths
:
Poker Gambling Virtual Communities: The Use of Computer-Mediated Communication to Develop Cognitive Poker Gambling Skills. 31-44 - Jean Underwood, Taiichiro Okubayashi:
Comparing the Characteristics of Text-Speak Used by English and Japanese Students. 45-57
Volume 1, Number 3, 2011
- Damon Chi Him Poon, Louis Leung
:
Effects of Narcissism, Leisure Boredom, and Gratifications Sought on User-Generated Content Among Net-Generation Users. 1-14 - Angelica B. Ortiz de Gortari
, Karin Aronsson, Mark Griffiths
:
Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study. 15-33 - Nikole Wing Ka Kwok, Angeline Khoo:
Gamers' Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft. 34-49 - Kevin Linares, Kaveri Subrahmanyam, Roy Cheng, Shu-Sha Angie Guan:
A Second Life Within Second Life: Are Virtual World Users Creating New Selves and New Lives? 50-71
Volume 1, Number 4, 2011
- Kirsten R. Butcher
, Tamara Sumner:
How Does Prior Knowledge Impact Students' Online Learning Behaviors? 1-18 - J. Malkeet Singh, Marie Iding:
Does Credibility Count?: Singaporean Students' Evaluation of Social Studies Web Sites. 19-35 - Adrian Parke, Mark Griffiths
:
Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework. 36-48 - Ronald A. Yaros
, Anne E. Cook:
Attention Versus Learning of Online Content: Preliminary Findings from an Eye-Tracking Study. 49-69
![](https://dblp.uni-trier.de./img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.