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Game Studies, Volume 6
Volume 6, Number 1, December 2006
- Rob Cover:
Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth. - Nick Montfort:
Combat in Context. - Hans Christian Arnseth:
Learning to Play or Playing to Learn - A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay. - Joris Dormans:
On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules. - Thaddeus Griebel:
Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2. - Charles Paulk:
Signifying Play: The Sims and the Sociology of Interior Design. - Benjamin Wai-ming Ng:
Street Fighter and The King of Fighters in Hong Kong: A Study of Cultural Consumption and Localization of Japanese Games in an Asian Context. - Jonas Heide Smith:
The Games Economists Play - Implications of Economic Game Theory for the Study of Computer Games. - Jussi Parikka, Jaakko Suominen:
Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement. - Mia Consalvo, Nathan Dutton:
Game analysis: Developing a methodological toolkit for the qualitative study of games. - Hector Rodriguez:
The Playful and the Serious: An approximation to Huizinga's Homo Ludens.
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