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Game Studies, Volume 5
Volume 5, Number 1, October 2005
- Jesper Juul:
Where the Action is. - John P. Davis, Keith Steury, Randy J. Pagulayan:
A survey method for assessing perceptions of a game: The consumer playtest in game design. - Tony Manninen, Tomi Kujanpää:
The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. - Laura Ermi, Frans Mäyrä:
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. - Stefan M. Grünvogel:
Formal Models and Game Design. - Craig A. Lindley:
The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design.
- Celia Pearce:
A Conversation with Raph Koster.
- Chaim Gingold:
What WarioWare can teach us about Game Design. - Timothy Burke:
Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies.
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