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Game Studies, Volume 24
Volume 24, Number 1, March 2024
- James W. Malazita, Rebecca Rouse, Gillian Smith:
Disciplining Games. - Lawrence May, Ben Hall:
Thinking Ecologically with Battlefield 2042. - Gregory Phipps:
"If You Can See Something for its True Essence": Exploring the Origins of the Personal Computer in TIS-100. - Caighlan Smith:
Death Road to Capitalism: Business Ontology of the Zombie Apocalypse in Death Road to Canada. - Erick Verran:
In Pursuit of Ourselves: Roleplaying (Self-)Control and the Doppelgänger Trope in Videogames.
Volume 24, Number 2, July 2024
- Logan Brown:
"The Mythical Mass Market": Design, Habit and the Invention of the American Mobile Gamer. - Lina Eklund, Anna Foka, Johan Vekselius:
Playing with Gender: Women in Assassin's Creed Odyssey. - Elisabeth Holl, Gary Lee Wagener, André Melzer:
Do Gender Stereotypes Affect Gaming Performance? Testing the Stereotype Threat Effect in Video Games. - Benjamin Nicoll:
Identifying with Lack: The Enjoyment of Nonbelonging in Her Story. - Alexis F. Viegas:
A Concise Introduction to the Study of Analepses in Video Games: Approaches and Possibilities through The Last of Us: Part II.
Book Reviews
- Dunstan Lowe:
Book Review: Playing the Middle Ages: Pitfalls and Potential in Modern Games.
Volume 24, Number 3, December 2024
- Robson Bello:
Pastiche and Parody in Red Dead Redemption and Red Dead Redemption II. - James Cartlidge:
Genre, Prototype Theory and the Berlin Interpretation of Roguelikes. - Tomás Grau de Pablos:
Between Indie and Doujin: The creation of the Japanese indie. - Amy LeBlanc:
Gothic Gaming: The Ill Body and the Haunted House in Kitty Horrorshow's Anatomy. - Samuel Pizelo:
Games Built the Computer: Babbage, Lovelace and the Dawn of the Ludic Age.
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