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Game Studies, Volume 19
Volume 19, Number 1, May 2019
- Sarah Stang:
"This Action Will Have Consequences": Interactivity and Player Agency. - Phillip Lobo:
Novel Subjects: Robinson Crusoe & Minecraft and the Production of Sovereign Selfhood. - Yu-Hao Lee:
Older adults' digital gameplay, social capital, social connectedness, and civic participation. - C. Thi Nguyen:
The right way to play a game.
Volume 19, Number 2, October 2019
- Espen Aarseth:
Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar. - Tracy Packiam Alloway, Rachel Carpenter:
"Gotta Catch 'Em All" - Can Playing Pokémon Go Influence Mood and Empathy? - David Callahan:
Don't Fear the Reapers, Fear Multiculturalism: Canadian Contexts and Ethnic Elisions in Mass Effect. - Nadav D. Lipkin:
The Indiepocalypse: the Political-Economy of Independent Game Development Labor in Contemporary Indie Markets. - Joan Soler-Adillon:
The Open, the Closed and the Emergent: Theorizing Emergence for Videogame Studies.
Volume 19, Number 3, December 2019
- John Aycock, Patrick Finn:
Uncivil Engineering: A Textual Divide in Game Studies. - Óliver Pérez-Latorre:
Post-apocalyptic Games, Heroism and the Great Recession. - Holger Pötzsch, Agata Waszkiewicz:
Life Is Bleak (in Particular for Women Who Exert Power and Try to Change the World): The Poetics and Politics of Life Is Strange.
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