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Game Studies, Volume 16
Volume 16, Number 1, October 2016
- Espen Aarseth:
The Battle for Open Access Publishing - And how it affects YOU. - Karen Collins:
Game Sound in the Mechanical Arcades: An Audio Archaeology. - Maria B. Garda, Pawel Grabarczyk:
Is Every Indie Game Independent? Towards the Concept of Independent Game. - Bjarke Liboriussen, Paul Martin:
Regional Game Studies. - Daniel Reynolds:
The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the Nintendo Game Boy.
Volume 16, Number 2, December 2016
- Holger Pötzsch, Philip Hammond:
Special Issue - War/Game: Studying Relations Between Violent Conflict, Games, and Play. - Vít Sisler:
Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History. - Piotr Sterczewski:
This Uprising of Mine: Game Conventions, Cultural Memory and Civilian Experience of War in Polish Games. - Adam Chapman:
It's Hard to Play in the Trenches: World War I, Collective Memory and Videogames. - Dom Ford:
"eXplore, eXpand, eXploit, eXterminate": Affective Writing of Postcolonial History and Education in Civilization V. - Kevin O'Neill, Bill Feenstra:
"Honestly, I Would Stick with the Books": Young Adults' Ideas About a Videogame as a Source of Historical Knowledge. - Kristine Jørgensen:
The Positive Discomfort of Spec Ops: The Line. - Gareth Healey:
Proving Grounds: Performing Masculine Identities in Call of Duty: Black Ops. - Jaime Banks, John G. Cole:
Diversion Drives and Superlative Soldiers: Gaming as Coping Practice among Military Personnel and Veterans. - Lykke Guanio-Uluru:
War, Games, and the Ethics of Fiction.
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