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Game Studies, Volume 14
Volume 14, Number 1, August 2014
- Jonne Arjoranta:
Game Definitions: A Wittgensteinian Approach. - Simon Dor:
The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study. - Johan Höglund:
Magic Nodes and Proleptic Warfare in the Multiplayer Component of Battlefield 3. - Ryan Lizardi:
Bioshock: Complex and Alternate Histories. - Rainforest Scully-Blaker:
A Practiced Practice: Speedrunning Through Space With de Certeau and Virilio. - Gerald A. Voorhees:
Play and Possibility in the Rhetoric of the War on Terror: The Structure of Agency in Halo 2.
Volume 14, Number 2, December 2014
- Diane Carr:
Ability, Disability and Dead Space. - Esther MacCallum-Stewart:
"Take That, Bitches!" Refiguring Lara Croft in Feminist Game Narratives. - David Murphy:
Battle on the Metric Front: Dispatches from Call of Duty's Update War. - Edward Wesp:
A Too-Coherent World: Game Studies and the Myth of "Narrative" Media.
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