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Games and Culture, Volume 9
Volume 9, Number 1, January 2014
- Michael Hitchens
, Bronwin Patrickson
, Sherman Young:
Reality and Terror, the First-Person Shooter in Current Day Settings. 3-29 - Young Yim Doh
, Leo Sang-Min Whang:
From Separation to Integration: Identity Development of Korean Adult Players in Online Game World. 30-57 - Samuel Zakowski:
Time and Temporality in the Mass Effect Series: A Narratological Approach. 58-79
Volume 9, Number 2, March 2014
- Joseph Packer:
What Makes an Orc? Racial Cosmos and Emergent Narrative in World of Warcraft. 83-101 - Margaret de Larios, John T. Lang:
Pluralistic Ignorance in Virtually Assembled Peers: The Case of World of Warcraft. 102-121 - Marcus Carter, Martin Gibbs, Mitchell Harrop:
Drafting an Army: The Playful Pastime of Warhammer 40, 000. 122-147
Volume 9, Number 3, May 2014
- Benjamin Burroughs
:
Facebook and FarmVille: A Digital Ritual Analysis of Social Gaming. 151-166 - Nikki Kim Boots, Johannes Strobel
:
Equipping the Designers of the Future: Best Practices of Epistemic Video Game Design. 167-181 - Nathaniel D. Poor, Marko M. Skoric
:
Death of a Guild, Birth of a Network: Online Community Ties Within and Beyond Code. 182-202 - M. J. Clarke:
Branded Worlds and Contracting Galaxies: The Case of Star Wars Galaxies. 203-224
Volume 9, Number 4, July 2014
- Soonhwa Seok, Boaventura DaCosta
:
Distinguishing Addiction From High Engagement: An Investigation Into the Social Lives of Adolescent and Young Adult Massively Multiplayer Online Game Players. 227-254 - Robert M. Geraci, Nat Recine:
Enlightening the Galaxy: How Players Experience Political Philosophy in Star Wars: The Old Republic. 255-276 - Theresa Claire Devine
, William Andrew Presnell, Samuel Miller:
Games as Art and Kant's Moral Dilemma: What Can Ethical Theory Reveal About the Role of the Game Designer as Artist? 277-310
Volume 9, Number 5, September 2014
- Marcus Schulzke:
The Critical Power of Virtual Dystopias. 315-334 - Rowan Tulloch
:
The Construction of Play: Rules, Restrictions, and the Repressive Hypothesis. 335-350 - Zoe Ann Wendler:
"Who Am I?": Rhetoric and Narrative Identity in the Portal Series. 351-367 - Lorenzo Servitje:
Digital Mortification of Literary Flesh: Computational Logistics and Violences of Remediation in Visceral Games' Dante's Inferno. 368-388
Volume 9, Number 6, November 2014
- Aaron Trammell, Anne Gilbert:
Extending Play to Critical Media Studies. 391-405 - Casey O'Donnell:
On Balinese Cockfights: Deeply Extending Play. 406-416 - Shira Chess:
Strange Bedfellows: Subjectivity, Romance, and Hidden Object Video Games. 417-428 - Elena G. Bertozzi
:
The Feeling of Being Hunted: Pleasures and Potentialities of Predation Play. 429-441 - Carlin Wing:
Hitting Walls (v. XXVIII): Captured Play. 442-453 - Maxwell Foxman
, Michelle Forelle:
Electing to Play: MTV's Fantasy Election and Changes in Political Engagement Through Gameplay. 454-467 - Ri Pierce-Grove:
Pressing Play: Digital Game Techniques and Interactive Art. 468-479 - Peter McDonald
:
For Every to There Is a fro: Interpreting Time, Rhythm, and Gesture in Play. 480-490 - Kathryn Thompson:
"No One Cares, Apostolate": What Social Cheating Reveals. 491-502 - Nico Dicecco, Julia Helen Lane:
Choose Your Own Disruption: Clown, Adaptation, and Play. 503-516 - Graig Uhlin:
Playing in the Gif(t) Economy. 517-527 - Mathias Fuchs
:
Ludoarchaeology. 528-538
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