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Games and Culture, Volume 10
Volume 10, Number 1, January 2015
- Carlos Mauricio Castaño Díaz
, Worawach Tungtjitcharoen:
Art Video Games: Ritual Communication of Feelings in the Digital Era. 3-34 - Sun-ha Hong
:
When Life Mattered: The Politics of the Real in Video Games' Reappropriation of History, Myth, and Ritual. 35-56 - Francesca Comunello
, Simone Mulargia
:
User-Generated Video Gaming: Little Big Planet and Participatory Cultures in Italy. 57-80 - Vittorio Marone
:
From Discussion Forum to Discursive Studio: Learning and Creativity in Design-Oriented Affinity Spaces. 81-105 - Damiano Felini:
Beyond Today's Video Game Rating Systems: A Critical Approach to PEGI and ESRB, and Proposed Improvements. 106-122
Volume 10, Number 2, March 2015
- Vinicius Marino Carvalho
:
Leaving Earth, Preserving History: Uses of the Future in the Mass Effect Series. 127-147 - Margarida Romero
, Mireia Usart
, Michela Ott:
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? 148-177 - Dusan Stamenkovic
, Milan Jacevic
:
Time, Space, and Motion in Braid: A Cognitive Semantic Approach to a Video Game. 178-203
Volume 10, Number 3, May 2015
- Christopher B. Patterson
:
Role-Playing the Multiculturalist Umpire: Loyalty and War in BioWare's Mass Effect Series. 207-228 - Andreas Lieberoth
:
Shallow Gamification: Testing Psychological Effects of Framing an Activity as a Game. 229-248 - Christothea Herodotou
, Niall Winters, Maria Kambouri:
An Iterative, Multidisciplinary Approach to Studying Digital Play Motivation: The Model of Game Motivation. 249-268 - Toby Smethurst, Stef Craps
:
Playing with Trauma: Interreactivity, Empathy, and Complicity in The Walking Dead Video Game. 269-290 - Asaf Friedman:
The Role of Visual Design in Game Design. 291-305
Volume 10, Number 4, July 2015
- Marcus Carter:
Emitexts and Paratexts: Propaganda in EVE Online. 311-342 - Catherine Goodfellow:
Russian Overlords, Vodka, and Logoffski: Russian- and English- Language Discourse About Anti-Russian Xenophobia in the EVE Online Community. 343-364 - Nicholas Taylor, Kelly Bergstrom
, Jennifer Jenson, Suzanne de Castell:
Alienated Playbour: Relations of Production in EVE Online. 365-388 - Chris Bateman:
Implicit Game Aesthetics. 389-411
Volume 10, Number 5, September 2015
- Óliver Pérez-Latorre:
The Social Discourse of Video Games Analysis Model and Case Study: GTA IV. 415-437 - Rabindra A. Ratan
, Nicholas Taylor, Jameson Hogan
, Tracy L. M. Kennedy, Dmitri Williams:
Stand by Your Man: An Examination of Gender Disparity in League of Legends. 438-462 - Calum Matheson
:
Procedural Rhetoric Beyond Persuasion: First Strike and the Compulsion to Repeat. 463-480 - Soonhwa Seok, Boaventura DaCosta
:
Predicting Video Game Behavior: An Investigation of the Relationship Between Personality and Mobile Game Play. 481-501
Volume 10, Number 6, November 2015
- Graeme Kirkpatrick:
Ludefaction: Fracking of the Radical Imaginary. 507-524 - Robin J. S. Sloan:
Videogames as Remediated Memories: Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home. 525-550 - Howard D. Fisher:
Sexy, Dangerous - and Ignored: An In-depth Review of the Representation of Women in Select Video game Magazines. 551-570 - Garry Crawford:
Is it in the Game? Reconsidering Play Spaces, Game Definitions, Theming, and Sports Videogames. 571-592 - Daniel Johnson:
Animated Frustration or the Ambivalence of Player Agency. 593-612

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