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Entertainment Computing, Volume 46
Volume 46, May 2023
- Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono:
An analysis of DOOM level generation using Generative Adversarial Networks. 100549 - Ecem Berfin Ince, Kyungjoo Cha, Junghyun Cho:
An investigation into generation Z's mindsets of entertainment in an autonomous vehicle. 100550 - Baogui Xin, Xiaohong Ma:
Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study. 100552 - René Baranyi, Amina Hasimbegovic, Sylvia Winkler, Christoph Aigner, Paul Spiesberger, Thomas Grechenig:
Supporting sustainable development goals through a gamified mHealth application for people with albinism in Africa. 100561 - Seth E. Jenny, Raymond Pastore:
"A bunch of big idiots smack into each other" - A mixed-method investigation of learning rugby through video gaming compared to traditional instruction. 100562 - Tengjia Zuo, Max V. Birk, Erik D. Van der Spek, Jun Hu:
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning. 100563 - Takeshi Shibata, Misa Tanaka:
Development of a forearm motion learning-assist system for playing the Japanese shamisen instrument. 100564 - Ali Murat Aydin, Hürevren Kiliç, Aysun Güran:
A player reputation system based on belief formation among Non-Player character societies in Open-World Role-Playing games. 100565 - Yu Dong:
Research on deep learning video game simulation algorithm based on western wind music. 100566 - Houssem Aloulou, Hamdi Aloulou, Bessam Abdulrazak, Ahmed Hadj Kacem:
Personalized, context-aware, and adaptable persuasive approach for encouraging physical activity among older adults. 100567 - Yuecheng Xu, Gawa Bao, Xiaokai Duan:
Design and application of VR-based college English game teaching. 100568 - Hugh Xuechen Liu, Jussi Holopainen, Christian Wagner:
A design strategy for Geo AR mobile game sustainable success emphasizing game completeness. 100569 - Youcheng Wang, Qiuhao Huang, Zun Xie, Meng Wang, Wei Bao:
Evaluation on game concentration with multi-scale fuzzy entropy based on EEG signals. 100570 - Shabih Fatima, Juan Carlos Augusto, Ralph Moseley, Povilas Urbonas, Anne Elliott, Nicola Payne:
Applying motivational techniques for user adherence to adopt a healthy lifestyle in a gamified application. 100571 - Mohit Angurala, Vikas Khullar:
Federated learning based privacy preserved English accent training ecosystem for people with Indian language accent. 100572 - Ke Fang:
The construction of online game teaching intelligence platform based on DQN algorithm. 100573 - Zhaodi Wu:
Research and application of SUP educational game framework based on mobile interaction in learning process. 100574 - Samuli Laato, Thomas Tregel:
Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering. 100575 - Büsra Alma Çalli, Çagla Ediz:
Top concerns of user experiences in Metaverse games: A text-mining based approach. 100576
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