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Entertainment Computing, Volume 45
Volume 45, March 2023
- Sophia C. Steinhaeusser, Benjamin Eckstein, Birgit Lugrin:
A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum. 100539 - Philip Charles Placek:
The impossibility of a perfect tournament. 100540 - Nilsah Cavdar Aksoy, Alev Kocak Alan, Ebru Tumer Kabadayi:
How to create positive word of mouth (WOM) in the world of gaming? The social side of multiplayer games. 100541 - Chandranil Chakraborttii, Anya Osborne:
Characterizing player responses to surprising events in 2D platform games. 100542 - Sneha Chinivar, M. S. Roopa, J. S. Arunalatha, Venugopal K. R.:
Online offensive behaviour in socialmedia: Detection approaches, comprehensive review and future directions. 100544 - Abbie Speed, Alycia Burnett, Tom Robinson II:
Beyond the Game: Understanding why people enjoy viewing Twitch. 100545 - Nicholas David Bowman, Chingching Chang:
Covariation among gaming motivations is correlated with anxiety and sociality: A latent class analysis. 100546 - Luke Wilkins, Eldre Beukes, Ross Dowsett, Peter M. Allen:
A qualitative exploration of the positive and negative experiences of individuals who play fantasy football. 100547 - Jeroen S. Lemmens, Ilse A. M. Weergang:
Caught them all: Gaming disorder, motivations for playing and spending among core Pokémon Go players. 100548
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