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Entertainment Computing, Volume 44
Volume 44, January 2023
- Hanen Ameur, Amal Rekik, Salma Jamoussi, Abdelmajid Ben Hamadou:
ChildProtect: A parental control application for tracking hostile surfing content. 100517 - Nacer Farajzadeh, Nima Sadeghzadeh, Mahdi Hashemzadeh:
PMG-Net: Persian music genre classification using deep neural networks. 100518 - Francisco Lepe Salazar, Sarita Salgado-Torres:
Multiple Composite Scenarios: A Game-Based Methodology for the Prevention of Mental Disorders. 100519 - Brad Rittenhouse, Terra Mae Gasque, Kevin Tang, Janet H. Murray:
Structures of interaction for creating dramatic agency in epistemic narratives: Return of the Obra Dinn and Telling Lies as design exemplars. 100520 - Stelios Xinogalos, Savvas Eleftheriadis:
Office Madness: Investigating the impact of a game using a real life job and programming scenario on player experience and perceived short-term learning. 100521 - Md. Yousuf Hossain, Elham Azizi, Loutfouz Zaman:
Predicting subscription renewal using binary classification in World of Warcraft. 100522 - Sagguneswaraan Thavamuni, Mohd Nor Akmal Khalid, Hiroyuki Iida:
What makes an ideal team? Analysis of Popular Multiplayer Online Battle Arena (MOBA) games. 100523 - Wei Kian Tan, Mohd Shahrizal Sunar, Eg Su Goh:
Analysis of the college underachievers' transformation via gamified learning experience. 100524 - Ronaldo E Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz:
Exploring reinforcement learning approaches for drafting in collectible card games. 100526 - Yigang Liu:
The Concrete Ecology Digital Game: A Review of How Gaming Affects Climate Change By Benjamin J. Abraham, Digital games after climate change, AG, Switzerland: Palgrave Macmillan, 2022, 269pp. 3030917045. $96.58. 100527 - Maria Andréia Formico Rodrigues, Esteban Walter Gonzalez Clua, Augusto Cesar Espíndola Baffa:
Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019-2020). 100528 - Luca Silva, Lucas Silva Figueiredo, Arlindo Gómes, Veronica Teichrieb:
GoThrough: A tool to render and interact with arbitrary planar transformative portals. 100529 - Angelica B. Ortiz de Gortari:
Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena. 100530 - Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat:
Guest Editorial: Special issue on 'Artificial Intelligence and Entertainment Science: Empathic Entertainment Technology'. 100531 - Noraziah ChePa, Laura Lim Sie-Yi, Nooraini Yusof, Wan Ahmad Jaafar-Wan Yahaya, Rusdi Ishak:
Impacts of Game-based psychotherapy intervention to elderly with memory disorder. 100532 - Jacqueline Burgess, Christian M. Jones:
Exploring how players use emergent narrative in strategy games. 100533 - Panote Siriaraya, Takumi Kiriu, Wan-Jou She, Mohit Mittal, Yukiko Kawai, Shinsuke Nakajima:
Investigating the use of Spatialized Audio Augmented Reality to enhance the outdoor running experience. 100534 - Daniel Echeverri, Huaxin Wei:
Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to José. 100535 - Fernando Terroso-Saenz, Jesús A. Soto, Andrés Muñoz:
Evolution of global music trends: An exploratory and predictive approach based on Spotify data. 100536 - Jacob Leon Kröger, Philip Raschke, Jessica Percy Campbell, Stefan Ullrich:
Surveilling the gamers: Privacy impacts of the video game industry. 100537 - Mikko Meriläinen:
Young people's engagement with digital gaming cultures - Validating and developing the digital gaming relationship theory. 100538
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