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Entertainment Computing, Volume 30
Volume 30, May 2019
- Günter Wallner, Christopher Schinnerl, Michael Helfried Schiller, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Beyond the individual: Understanding social structures of an online player matchmaking website. - Yaelle Chaudy, Thomas M. Connolly:
Specification and evaluation of an assessment engine for educational games: Integrating learning analytics and providing an assessment authoring tool. - Andrée-Anne Parent, Alain-Steve Comtois:
Comparison of various active video gameplays and consoles on the energy expenditure and cardiorespiratory responses in young male adult gamers. - Cristiane Ferreira, Luís Fernando Maia, Carlos de Salles, Fernando A. M. Trinta, Windson Viana:
Modelling and transposition of location-based games. - Anthony Palomba:
Digital Seasons: How time of the year may shift video game play habits. - Javier Gómez, Letizia Jaccheri, Manolis Maragoudakis, Kshitij Sharma:
Digital storytelling for good with Tappetina game. - Samad Roohi, Aynaz Forouzandeh:
Regarding color psychology principles in adventure games to enhance the sense of immersion. - Mariel Ivonne Contreras, Cristian García Bauza, Graciela Santos:
Videogame-based tool for learning in the motor, cognitive and socio-emotional domains for children with Intellectual Disability. - Dongsheng Zhou, Xinzhu Feng, Xin Yang, Qiang Zhang, Xiaopeng Wei, Xiaoyong Fang, Deyun Yang:
Human motion data editing based on a convolutional automatic encoder and manifold learning. - Julio Llamas-Alonso, Miguel Angel Guevara, Marisela Hernández-González, Jorge C. Hevia-Orozco, Mayra L. Almanza-Sepúlveda:
Action video game players require greater EEG coupling between prefrontal cortices to adequately perform a dual task.
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