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Entertainment Computing, Volume 25
Volume 25, March 2018
- Andre Luiz Brazil, Aura Conci, Esteban Clua, Leonardo Kayat Bittencourt, Lúcia Blondet Baruque, Nathalia da Silva Conci:
Haptic forces and gamification on epidural anesthesia skill gain. 1-13 - Adi Stein, Yair Yotam, Rami Puzis, Guy Shani, Meirav Taieb-Maimon:
EEG-triggered dynamic difficulty adjustment for multiplayer games. 14-25 - Nadja Stroh-Maraun, Daniel Kaimann, Joe Cox:
More than skills: A novel matching proposal for multiplayer video games. 26-36 - Matheus R. F. Mendonça, Heder S. Bernardino, Raul Fonseca Neto:
Reinforcement learning with optimized reward function for stealth applications. 37-47 - Lieve Laporte, Bieke Zaman:
A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy. 48-61 - Oliver Bown, Sam Ferguson:
Understanding media multiplicities. 62-70 - Johanna Pirker, André Rattinger, Anders Drachen, Rafet Sifa:
Analyzing player networks in Destiny. 71-83
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