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Entertainment Computing, Volume 21
Volume 21, June 2017
- Faheem Ahmed, Muhammad Zia, Hasan Mahmood, Shayma Alkobaisi
:
Open source computer game application: An empirical analysis of quality concerns. 1-10 - Sunu Wibirama
, Hanung Adi Nugroho
, Kazuhiko Hamamoto
:
Evaluating 3D gaze tracking in virtual space: A computer graphics approach. 11-17 - Erin Martel, Kasia Muldner:
Controlling VR games: control schemes and the player experience. 19-31
- Robert J. Teather, Andrew Roth, I. Scott MacKenzie
:
Tilt-Touch synergy: Input control for "dual-analog" style mobile games. 33-43 - Joshua P. Salmon, Sarah M. Dolan, Richard S. Drake
, Graham C. Wilson, Raymond M. Klein, Gail A. Eskes
:
A survey of video game preferences in adults: Building better games for older adults. 45-64 - Nicola Dusi, Ilaria Ferretti, Marco Furini
:
A transmedia storytelling system to transform recorded film memories into visual history. 65-75 - Michail N. Giannakos, Monica Divitini
, Ole Sejer Iversen
:
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making. 77-81 - Luiz Cláudio Silveira Duarte, André Luiz Battaiola:
Distinctive features and game design. 83-93 - Antonio José Fernández Leiva
, Antonio Mora García:
Preface for the special issue on Science in Videogames. 95-96 - Marija Nakevska, Anika van der Sanden, Mathias Funk
, Jun Hu
, Matthias Rauterberg
:
Interactive storytelling in a mixed reality environment: The effects of interactivity on user experiences. 97-104

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