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Entertainment Computing, Volume 1
Volume 1, Number 1, January 2009
- Ryohei Nakatsu, Matthias Rauterberg:
Entertainment computing: Inaugural Editorial. 1-7 - Paolo Ciancarini, Gian Piero Favini:
Detecting clones in game-playing software. 9-15 - Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti:
Smart Access Points on the road for online gaming in vehicular networks. 17-26 - Sander C. J. Bakkes, Pieter H. M. Spronck, H. Jaap van den Herik:
Opponent modelling for case-based adaptive game AI. 27-37 - Marc J. V. Ponsen, Karl Tuyls, Michael Kaisers, Jan Ramon:
An evolutionary game-theoretic analysis of poker strategies. 39-45
Volume 1, Number 2, April 2009
- Dennis Reidsma, Anton Nijholt:
Preface for the Special Issue on Intelligent Technologies for Interactive Entertainment. 47-48 - Marco Pasch, Nadia Bianchi-Berthouze, Betsy van Dijk, Anton Nijholt:
Movement-based sports video games: Investigating motivation and gaming experience. 49-61 - Jingyu Cui, Yasmin Aghajan, Joyca Lacroix, Aart van Halteren, Hamid K. Aghajan:
Exercising at home: Real-time interaction and experience sharing using avatars. 63-73 - Piero Zappi, Bojan Milosevic, Elisabetta Farella, Luca Benini:
Hidden Markov Model based gesture recognition on low-cost, low-power Tangible User Interfaces. 75-84 - Anton Nijholt, Danny Plass-Oude Bos, Boris Reuderink:
Turning shortcomings into challenges: Brain-computer interfaces for games. 85-94 - Roan Boer Rookhuiszen, Mariët Theune:
Playful vs. serious instruction giving in a 3D game environment. 95-104
Volume 1, Numbers 3-4, December 2010
- Insook Choi:
From tradition to emerging practice: A hybrid computational production model for Interactive Documentary. 105-117 - S. De Amici, Andrea Sanna, Fabrizio Lamberti, Barbara Pralio:
A Wii remote-based infrared-optical tracking system. 119-124 - Joran van Aart, Christoph Bartneck, Jun Hu, Matthias Rauterberg, Ben Salem:
How to behave as Alice in Wonderland-about boredom and curiosity. 125-137 - Barbaros Bostan:
A motivational framework for analyzing player and virtual agent behavior. 139-146 - Abdullah Al Mahmud, Omar Mubin, Suleman Shahid, Jean-Bernard Martens:
Designing social games for children and older adults: Two related case studies. 147-156 - Alex Juarez, Willem A. S. Schonenberg, Christoph Bartneck:
Implementing a low-cost CAVE system using the CryEngine2. 157-164
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