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EAI Endorsed Transactions on Creative Technologies, Volume 6
Volume 6, Number 18, January 2019
- Predrag K. Nikolic:
User Experience and New Aesthetical Environment. e1 - Bernard Guelton:
Impact of navigation tools on pedestrian navigation: preliminary results. e2 - Rajesh Kumar, Noman Sarwar, Komal Maheshwari, Paras Lal, Kapeel Dev:
An Epic Technique For Learning Outcome Assessment In OBE Through Bloom's Taxonomy. e3 - Fawwad Hassan Jaskani, Saba Manzoor, Muhammad Talha Amin, Muhammad Asif, Muntaha Irfan:
An Investigation on Several Operating Systems for Internet of Things. e4 - Muhammad Faisal Riaz, Fawwad Hassan Jaskani, Tehreem Awan:
An Artificial Neural Network Based Digital Differential Protection Scheme for Synchronous Generator Stator Winding Protection. e5
Volume 6, Number 19, April 2019
- Saba Manzoor, Fawwad Hassan Jaskani, Omer Riaz:
A Comparative View Of Applying Linear And Non-Linear Visualisation Approaches To Protein Dataset. e1 - Dimitrios Gkouskos, Per Linde, Anuradha Venugopal Reddy:
Where is the interface? - Appropriating Interaction with IoT in the Smart Home. e2 - Kevin German, Marco Limm, Matthias Wölfel, Silke Helmerdig:
Towards Artificial Intelligence Serving as an Inspiring Co-Creation Partner. e3 - Muhammad Shiraz, Sadaqat Ali:
Robust Energy Efficient Management of a Microgrid. e4 - Ni Kong, Hong Hou, Zhe Bai:
LW-Sketch-Net on Mobile Phones. e5
Volume 6, Number 20, February 2020
- C. Roberts:
Author Prop: Assisting the Creative Process with an Automated Intelligent Cognitive Prop for Writers. e1 - Rui Jesus, Catarina Conceição, Gonçalo Lopes:
Gamifying the visit to places with valuable landscapes. e2 - Stefania Savva, Nicos Souleles, Ana Margarida Ferreira:
Social design for inclusive local learning ecosystems: an entrepreneurial cultural affinity approach. e3 - Thomas Westin, Jenny Brusk, Henrik Engström:
Activities to Support Sustainable Inclusive Game Design Processes. e4 - Ruhiyati Idayu Abu Talib, Mohd Shahrizal Sunar, Ruzimi Mohamed:
Digital Society and Economy for People with Disabilities in Industry 4.0 : Malaysia Perspectives. e5
Volume 6, Number 21, February 2020
- Janette Hughes, Jennifer A. Robb, M. Lam:
Making Future-Ready Students with Design and the Internet of Things. e1 - Maria Vayanou, Olga Sidiropoulou, George Loumos, Antonis Kargas, Yannis E. Ioannidis:
Investigating the Artist's Role in Social Group Games. e2 - Nurshamine Nazira Nor, Mohd Shahrizal Sunar, Azyan Yusra Kapi:
A Review of Gamification in Virtual Reality (VR) Sport. e3 - Guofan Xiong, Daniel Plata, Chu-Yin Chen:
Huge Balls: An exploration of the comprehension of ludo-narrative elements of a game art installation. e4 - Matthias Wölfel, Daniel Hepperle, Andreas Sieß, Jonas Deuchler:
Staging Location-Based Virtual Reality to Improve Immersive Experiences. e5
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