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Digital Creativity, Volume 27
Volume 27, Number 1, 2016
Editorial
- Sue Gollifer, Lone Malmborg, Michael Nitsche, Julia Sussner:
Editorial. 1-2 - Stanislav Roudavski, Jon McCormack:
Post-anthropocentric creativity. 3-6
- Stanislav Roudavski:
Field creativity and post-anthropocentrism. 7-23
- Garfield Benjamin:
Type IV culture or, is it possible to define a framework for universal creativity? 24-36 - Ida Kathrine Hammeleff Jørgensen, Hanna Wirman:
Multispecies methods, technologies for play. 37-51 - Betti Marenko, Philip van Allen:
Animistic design: how to reimagine digital interaction between the human and the nonhuman. 52-70 - Emilio Vavarella:
Interview with the drone: experimenting with post-anthropocentric art practice. 71-81 - Amanda Phillips, Gillian Smith, Michael Cook, Tanya Short:
Feminism and procedural content generation: toward a collaborative politics of computational creativity. 82-97
Volume 27, Number 2, 2016
- Gabriella Arrigoni:
Epistemologies of prototyping: knowing in artistic research. 99-112 - Katja Fleischmann, Sabine Hielscher, Timothy Merritt:
Making things in Fab Labs: a case study on sustainability and co-creation. 113-131
- Derek Hales:
A certain breakthrough. 132-142 - Spencer Roberts:
On scratching your own itch. 143-162 - Jamie Brassett:
Speculative machines and technical mentalities: a philosophical approach to designing the future. 163-176
Volume 27, Number 3, 2016
- Astrid Ensslin, Lyle Skains, Sarah Riley, Joan Haran, Alison Mackiewicz, Emma Halliwell:
Exploring digital fiction as a tool for teenage body image bibliotherapy. 177-195 - Dermott McMeel:
Space to think! Territory, the architectural uncanny and space management. 196-213 - Luis Hernan, Martyn Dade-Robertson:
Atmospheres of digital technology: wireless spectres and ghosts outside the machine. 214-233 - Rossana Damiano, Vincenzo Lombardo:
Labyrinth 3D. Cultural archetypes for exploring media archives. 234-255
Volume 27, Number 4, 2016
Introduction
- Ted Krueger, Diana Maria Gallicchio Domingues, Louise Poissant:
Creative technologies and innovation: health and well-being. 267-270
- Louis Bec:
Mobile/immobilised: art, biotechnologies & (dis)abilities. 271-281 - Pauline Oliveros, Ted Krueger:
A composer's practice. 282-287 - Diane Gromala:
Pain matters: outliers in new tribes and territories. 288-303 - Mark Wright, Mike Stubbs:
Recalibrating the white cube as a hub for social action. 304-313 - Tiago Franklin R. Lucena, Suélia Rodrigues Fleury Rosa, Cristiano Jacques Miosso, Ricardo da Silva Torres, Ted Krueger, Diana Maria Gallicchio Domingues:
Walking and health: an enactive affective system. 314-333 - Florian Grond, Piet Devos:
Sonic boundary objects: negotiating disability, technology and simulation. 334-346 - Peter Marsh, Shirley Chubb, Kambiz Saber-Sheikh, Charlie Hooker, Ann Moore:
A Gadamerian approach to interpreting pain: model-making metaphors through embodied cognitive theory. 347-357 - Jinsil Hwaryoung Seo, Lisa Geraci, Tiffany Sánchez:
Exploring the impact of creative expression through interactive art making on older adults' well-being. 358-368
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