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Digital Creativity, Volume 23
Volume 23, Number 1, 2012
- Nick Lambert, Mike Phillips:
Introduction: Fulldome. 1-4 - Nick Lambert:
Domes and creativity: a historical exploration. 5-29 - David McConville:
Domesticating the Universe. 30-47 - Mike Phillips:
There is no dome? 48-57
- Christiane Esche-Ramshorn, Stanislav Roudavski:
Evocative research in art history and beyond: imagining possible pasts in the Ways to Heaven project. 58-78 - Ji-Yong Park:
Design process excludes users: the co-creation activities between user and designer. 79-92
Volume 23, Number 2, 2012
- Mika Luma Tuomola, Ernest A. Edmonds, Lone Malmborg:
Collaboration and Community: Foreword. 95-97
- Jo Briggs:
Investigating situated cultural practices through cross-sectoral digital collaborations: processes, policies, insights. 98-112 - Liselott Brunnberg, Alberto Frigo:
Placemaking in the 21st-century city: introducing the funfair metaphor for mobile media in the future urban space. 113-125 - Yutaro Ohashi, Kana Ohashi, Pihla Meskanen, Niina Hummelin, Fumitoshi Kato, Heikki Kynäslahti:
What children and youth told about their home city in digital stories in 'C my city!'. 126-135 - Andy Best-Dunkley, Merja Puustinen:
RE/F/r.ACE: a participatory media artwork. 136-143 - Pujan Ziaie, Helmut Krcmar:
Introducing a design framework for reputation systems in multi-tier production communities. 144-157
Volume 23, Numbers 3-4, 2012
- Gabriella Giannachi, Henry Lowood, Glen Worthey, Dominic Price, Duncan Rowland, Steve Benford:
Documenting mixed reality performance: the case of CloudPad. 159-175 - Dhaval Vyas, Anton Nijholt:
Artful surfaces: an ethnographic study exploring the use of space in design studios. 176-195 - Anders Michelsen:
Medicoscapes: notes on effects of media ubiquity - The Somaliland Telemedical System for Psychiatry. 196-203 - Mads Bødker, David Browning:
Beyond destinations: exploring tourist technology design spaces through local-tourist interactions. 204-224 - Sue Broadhurst:
Merleau-Ponty and neuroaesthetics: two approaches to performance and technology. 225-238 - Alan Dorin, Jonathan McCabe, Jon McCormack, Gordon Monro, Mitchell Whitelaw:
A framework for understanding generative art. 239-259 - David Myers:
What chess games and chess problems tell us about digital games and art. 260-271 - Tom De Smedt, Lieven Menschaert:
VALENCE: affective visualisation using EEG. 272-277 - Kyoung-nam Kim, TaeYong Kim:
Utilization of material-focused paintings in interactive art through the analysis of immersive elements. 278-290 - Per-Erik Eriksson:
Convergence cameras and the new documentary image. 291-306 - Sue Gollifer:
Art Space: Alan Turing Year 2012. 307-311
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