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Cyberpsychology, Behavior, and Social Networking, Volume 28
Volume 28, Number 1, 2025
- Brenda K. Wiederhold:
From Cyberspace to Outer Space: How Technology Will Preserve Mental Health in the Final Frontier. 1-3 - Brenda K. Wiederhold:
Shadows of Conflict: Addressing Moral Injury in Peacekeeping Missions. 4-6 - Paula Elosua, Francisco J. Abad, Ana Maria Hernandez Baeza:
Support of the Dimensionality and Internal Consistency of the Generalized Problematic Internet Use Scale-2: Systematic Review and Meta-Analysis. 7-17 - Yikai Wang, Bin Hu, Chaolan Tang, Xian Yang:
Decoding Clickbait: The Impact of Clickbait Types and Structures on Cognitive and Emotional Responses in Online Interactions. 18-27 - Sara Ventura, Georgina Cárdenas, Giuseppe Riva, Rosa María Baños:
Empathy Through Immersion: The Impact of 360-Degree Virtual Reality on Fostering Perspective-Taking and Sense of Oneness in the Embodiment of a Sexual Harassment Victim. 28-36 - Olga Jiménez-Díaz, Sebastian Wachs, Rosario Del Rey, Joaquín A. Mora-Merchán:
Associations Between Searching and Sending Cyberhate: The Moderating Role of the Need of Online Popularity and Toxic Online Disinhibition. 37-43 - Yee Hui Yeo, Yuxin Peng, Muskaan Mehra, Jamil S. Samaan, Joshua Hakimian, Allistair Clark, Karisma Suchak, Zoe Krut, Taiga Andersson, Susan Persky, Omer Liran, Brennan Spiegel:
Evaluating for Evidence of Sociodemographic Bias in Conversational AI for Mental Health Support. 44-51 - Adrià Gabarnet, Guillem Feixas, Adrián Montesano:
Who Am I Inside the Screen? Construction of Virtual Identity in Multiplayer Online Videogames and Its Psychological Functions. 52-59 - Anna Davidovic, Adam Joinson, Catherine Hamilton-Giachritsis, Othman Esoul:
Not All Interventions are Made Equal: Harnessing Design and Messaging to Nudge Bystander Intervention. 60-64 - Marco Marinucci, Paolo Riva:
Homelessness in Virtual Reality: Experiencing Social Exclusion Improves Attitudes and Behaviors Toward Unhoused People. 65-71 - Luca Chittaro, Fabio Buttussi, Giuseppe Riva:
FARE - Food Augmented Reality Exposure. 72-74 - Acknowledgment of Reviewers 2024. 75-77
Volume 28, Number 2, 2025
- Brenda K. Wiederhold:
Supporting Teachers and Students: The Role of AI in Shaping the Future of Education. 79-81 - Chaeyun Lim, Rabindra A. Ratan:
Zoom Fatigue and Facial Dissatisfaction Relate to Virtual Meeting Engagement Differently in the U.S. and South Korean Contexts. 82-89 - Youngju Jung, Taeyeon Kim, Sojin Lee, Seung Min, Yongjun Sung:
Short Made Them Powerful: Exploring Motivations and Problematic Uses of TikTok. 90-97 - Patrick J. Ewell, James C. Hamilton, Rosanna E. Guadagno:
The Spoilers of Virtual War: Experience and Performance Mediate the Relationship Between Violent Video Games and Hostility. 98-104 - Cheng-Yen Wang, Kaiwen Bi:
Exploring the Influence of the Dark Triad on Indirect Cyber Aggression: A Longitudinal Study of a Taiwanese Sample. 105-111 - Lennart Freyth, Peter K. Jonason:
Dating App Users: Interpersonal Styles and Self-Reported Mating Success. 112-119 - Nicholas A. Palomares, Caroline C. Murray, Mir Md Fazla Rabby, Maya Blitch, Rebecca Baumler, Sarah E. Boro:
Anonymous and Insecure Bullies are Less Depressed than Confident and Identifiable Ones, but Only if Remorseful: Cyberbullying Goals, Identifiability, and Depression. 120-125 - Xing Zhang, Mingyue Yin, Mingyang Zhang, Zhaoqian Li, Hansen Li:
The Development and Validation of an Artificial Intelligence Chatbot Dependence Scale. 126-131 - Andreea Hutul, Andrei-Corneliu Holman, Tudor-Daniel Hutul:
Are Today's Gamers Tomorrow's Gamblers? The Relationship Between Problem Gaming and Online Problem Gambling, and the Indirect Effect of Purchasing Loot Boxes' Risk. 132-137 - Sarah Todisco, Alessandra Magrelli, Chiara Stramba-Badiale, Giuseppe Riva:
VEGI GRASP: A Virtual Reality Platform for Integrated Cognitive-Motor Assessment in Frail Older Adults. 138-140
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