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7. VRIPHYS 2010: Copenhagen, Denmark
- Kenny Erleben, Jan Bender, Matthias Teschner:
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2010, Copenhagen, Denmark, 2010. Eurographics Association 2010, ISBN 978-3-905673-78-4
Geometry and Topology
- Philippe Meseure, Emmanuelle Darles, Xavier Skapin:
Topology-based Physical Simulation. 1-10 - Marek Krzysztof Misztal, Robert Bridson, Kenny Erleben, Jakob Andreas Bærentzen, François Anton:
Optimization-based Fluid Simulation on Unstructured Meshes. 11-20 - Martin Knuth, Jörn Kohlhammer, Arjan Kuijper:
A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping. 21-29 - Micky Kelager, Sarah Niebe, Kenny Erleben:
A Triangle Bending Constraint Model for Position-Based Dynamics. 31-37
Deformable Models
- Joachim Georgii, Daniel Lagler, Christian Dick, Rüdiger Westermann:
Interactive Deformations with Multigrid Skeletal Constraints. 39-47 - Karl Larsson, Göran Wallgren, Mats G. Larson:
Interactive Simulation of a Continuum Mechanics based Torsional Thread. 49-58 - Hadrien Courtecuisse, Jérémie Allard, Christian Duriez, Stephane Cotin:
Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations. 59-68 - Thomas Jund, David Cazier, Jean-François Dufourd:
Edge Collision Detection in Complex Deformable Environments. 69-78
Collisions and Fluids
- Markus Ihmsen, Nadir Akinci, Marc Gissler, Matthias Teschner:
Boundary Handling and Adaptive Time-stepping for PCISPH. 79-88 - Morten Silcowitz, Sarah Niebe, Kenny Erleben:
Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations. 89-95 - Jimmy A. Jørgensen, Andreas Rune Fugl, Henrik Gordon Petersen:
Accelerated Hierarchical Collision Detection for Simulation using CUDA. 97-104
Games and Virtual Reality
- Florian Schanda, Philip Willis:
A Modular Physical-Simulation Methodology. 105-114 - Dominik Rausch, Ingo Assenmacher, Torsten W. Kuhlen:
3D Sketch Recognition for Interaction in Virtual Environments. 115-124 - Ioannis Karamouzas, Mark H. Overmars:
Simulating Human Collision Avoidance Using a Velocity-Based Approach. 125-134 - Aria Shahingohar, Sandrine de Ribaupierre, Roy Eagleson:
GPU Accelerated Needle Insertion Simulation using Meshfree Methods. 135-144
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