default search action
8th VG@Eurographics 2010: Norrköping, Sweden
- Rüdiger Westermann, Gordon L. Kindlmann:
8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, VG@Eurographics 2010, Norrköping, Sweden, May 2-3, 2010. Eurographics Association 2010, ISBN 978-3-905674-23-1
GPU Techniques I
- Jens H. Krüger:
A New Sampling Scheme for Slice Based Volume Rendering. 1-4 - Wei Li:
Multi-layer Volume Ray Casting on GPU. 5-12
Boundary Representations and Isosurfaces
- Markus Steinberger, Markus Grabner:
Wavelet-based Multiresolution Isosurface Rendering. 13-20 - Marco Agus, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton:
Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. 21-28 - Christoph Russ, Christoph Kubisch, Feng Qiu, Wei Hong, Patric Ljung:
Real-time Surface Analysis and Tagged Material Cleansing for Virtual Colonoscopy. 29-36
Applications
- Jonathan Gallon, Sebastien Guillon, Bruno Jobard, Helene Barucq, Noomane Keskes:
Slimming Brick Cache Strategies for Seismic Horizon Propagation Algorithms. 37-44 - Yun Jang, Raphael Fuchs, Benjamin Schindler, Ronald Peikert:
Volumetric Evaluation of Meshless Data From Smoothed Particle Hydrodynamics Simulations. 45-52 - Tan Khoa Nguyen, Anders Eklund, Henrik Ohlsson, Frida Hernell, Patric Ljung, Camilla Forsell, Mats T. Andersson, Hans Knutsson, Anders Ynnerman:
Concurrent Volume Visualization of Real-Time fMRI. 53-60
Transfer Functions
- Yong Wan, Chuck Hansen:
Fast Volumetric Data Exploration with Importance-Based Accumulated Transparency Modulation. 61-68 - Xin Zhao, Arie E. Kaufman:
Multi-dimensional Reduction and Transfer Function Design using Parallel Coordinates. 69-76 - Stephan Arens, Gitta Domik:
A Survey of Transfer Functions Suitable for Volume Rendering. 77-83
Features and Global Illumination
- Alexandre Ancel, Jean-Michel Dischler, Catherine Mongenet:
Feature-Driven Ambient Occlusion for Direct Volume Rendering. 85-92 - José Díaz, Pere-Pau Vázquez:
Depth-Enhanced Maximum Intensity Projection. 93-100 - Florian Lindemann, Timo Ropinski:
Advanced Light Material Interaction for Direct Volume Rendering. 101-108
GPU Techniques II
- Jörg Mensmann, Timo Ropinski, Klaus H. Hinrichs:
A GPU-Supported Lossless Compression Scheme for Rendering Time-Varying Volume Data. 109-116 - Christian Meß, Timo Ropinski:
Efficient Acquisition and Clustering of Local Histograms for Representing Voxel Neighborhoods. 117-124
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.