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4th VG 2005: Stony Brook, NY, USA
- Arie E. Kaufman, Klaus Mueller, M. Eduard Gröller, Dieter W. Fellner, Torsten Möller, Stephen N. Spencer:
4th Eurographics / IEEE VGTC International Workshop on Volume Graphics, VG 2005, Stony Brook, NY, USA, June 20-21, 2005. Eurographics Association 2005, ISBN 3-905673-26-6
Rendering of Time-Varying Data
- Chaoli Wang, Jinzhu Gao, Liya Li, Han-Wei Shen:
A Multiresolution Volume Rendering Framework for Large-Scale Time-Varying Data Visualization. 11-19 - Hamid Younesy, Torsten Möller, Hamish A. Carr:
Visualization of Time-Varying Volumetric Data using Differential Time-Histogram Table. 21-29 - Hiroshi Akiba, Kwan-Liu Ma, John P. Clyne:
End-to-End Data Reduction and Hardware Accelerated Rendering Techniques for Visualizing Time-Varying Non-uniform Grid Volume Data. 31-39
Medical Applications
- Aaron S. Wang, Girish Narayan, David L. Kao, David H. Liang:
An Evaluation of Using Real-time Volumetric Display of 3D Ultrasound Data for Intracardiac Catheter Manipulation Tasks. 41-45 - Dirk Bartz, Sarang Lakare:
Scaffolding-based Segmentation of Coronary Vascular Structures. 47-54 - John Ryan, Carol O'Sullivan, Christopher Bell, Niall Mulvihill:
A Virtual Reality Toolkit for the Diagnosis and Monitoring of Myocardial Infarctions. 55-62
Rendering with Physics
- Richard Sharp, Raghu Machiraju:
A Simplified Model for Inhomogeneous Subsurface Scattering. 63-71 - Shengying Li, Klaus Mueller:
Accelerated, High-Quality Refraction Computations for Volume Graphics. 73-81 - Lukas Ahrenberg, Ivo Ihrke, Marcus A. Magnor:
Volumetric Reconstruction, Compression and Rendering of Natural Phenomena from Multi-Video Data. 83-90
Extending the Limits
- Abhijeet Ghosh, Matthew Trentacoste, Wolfgang Heidrich:
Volume Rendering for High Dynamic Range Displays. 91-98 - Caixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger:
Time-Varying Interval Volumes. 99-107 - Pavol Novotný, Milos Srámek:
Representation of Objects with Sharp Details in Truncated Distance Fields. 109-116
Modeling and Texturing
- Chris M. Miller, Mark W. Jones:
Texturing and Hypertexturing of Volumetric Objects. 117-125 - Min Chen:
Combining Point Clouds and Volume Objects in Volume Scene Graphs. 127-135 - Yuriko Takeshima, Shigeo Takahashi, Issei Fujishiro, Gregory M. Nielson:
Introducing Topological Attributes for Objective-Based Visualization of Simulated Datasets. 137-145
Simplification and Representation
- Chuan-Kai Yang, Tzi-cker Chiueh:
An Integrated Pipeline of Decompression, Simplification and Rendering for Irregular Volume Data. 147-155 - Dirce Uesu, Louis Bavoil, Shachar Fleishman, Jason Shepherd, Cláudio T. Silva:
Simplification of Unstructured Tetrahedral Meshes by Point Sampling. 157-165 - J. Andreas Bærentzen:
Robust Generation of Signed Distance Fields from Triangle Meshes. 167-175
GPU-Accelerated Rendering
- Wei Hong, Feng Qiu, Arie E. Kaufman:
GPU-based Object-Order Ray-Casting for Large Datasets. 177-185 - Simon Stegmaier, Magnus Strengert, Thomas Klein, Thomas Ertl:
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting. 187-195 - Neophytos Neophytou, Klaus Mueller:
GPU Accelerated Image Aligned Splatting. 197-205 - Daqing Xue, Caixia Zhang, Roger Crawfis:
iSBVR: Isosurface-aided Hardware Acceleration Techniques for Slice-Based Volume Rendering. 207-215
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