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25th SVR 2023: Rio Grande, Brazil
- Proceedings of the 25th Symposium on Virtual and Augmented Reality, SVR 2023, Rio Grande, Brazil, November 6-9, 2023. ACM 2023
Full Papers
- Jizar M. Vorma Soares, Diógenes P. Fernandes, Cassiano J. Mandelli Stefani, Pablo Santiago, Alexandre Lazaretti Zanatta, Rafael Rieder:
A Pilot Study of the User Experience in an Augmented Reality Mobile App to Support Teaching of Hematology. 1-7 - Luiz Felipe Muniz Rocha Borges, Pedro Henrique Porto Viana, Tainã Ribeiro de Oliveira, Thiago da Silva Martins, Rodrigo Varejão Andreão, Marcelo Queiroz Schimidt, Mário Mestria:
Evaluating Virtual Reality Simulations for Wheel Loader Inspection. 8-16 - Lilian Cristina Peixe, Salvador Sergi Agati, Marcelo da Silva Hounsell:
Manual Assembly Augmented Reality Systems Implementation: A Systematic Literature Mapping. 17-25 - Bruna S. R. Santos, Daniela Trevisan:
Overview and Tendencies of Augmented Reality Applications in Medicine. 26-37 - Jonas de Araújo Luz Junior, Maria Andréia Formico Rodrigues:
Comparative Analysis of Facial Expression Recognition Systems for Evaluating Emotional States in Virtual Humans. 38-47 - Juliana da Costa Feitosa, Rafael Ragozoni Conrado:
Physical activities gamification with smart board. 48-55 - Jefferson Medeiros Norberto, Kelvin Batista da Cunha, Marcondes Ricarte da Silva Júnior, Francisco Paulo Magalhaes Simões:
Automating the audit of the Brazilian electronic ballot operation: A new dataset for 6DoF pose estimation of the voter terminal based on domain randomization. 56-65 - Jerson Neto, Otávio Secco, Carla Maria Dal Sasso Freitas, Jorge A. Wagner Filho, Anderson Maciel, Luciana P. Nedel:
Immersive Data Analysis for Planning Military Operations: Design and Think-Aloud Study. 66-76 - Vanessa S. Cim, Marcelo da Silva Hounsell:
Augmented Reality for Assembly Training in Industry: A Systematic Literature Mapping. 77-87 - Natan Luiz Paetzhold Berwaldt, Gabriel Di Domenico, Cesar Tadeu Pozzer:
Virtual MultiView Panels for Distant Object Interaction and Navigation in Virtual Reality. 88-95 - Thiago Narak C. de Oliveira, Maria Andréia Formico Rodrigues:
Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest Platform. 96-104 - Jair Neto, Gabriel F. Cyrino, Edgard Lamounier, Alexandre Cardoso, Davidson P. Campos, Jader Oliveira, Lilian F. Queiroz:
Enhancing Electrical Substation Training through Multi-User Virtual Reality Techniques. 105-111 - Leonardo Souza Silva, Cléber Gimenez Corrêa, Leila Cristina Carneiro Bergamasco, Silvio Ricardo Rodrigues Sanches:
Revisiting 25 years of Healthcare Studies in the SVR History. 112-122 - Horácio Henriques, Eder de Oliveira, Esteban Clua, Daniela Gorski Trevisan:
A mixed path tracing and NeRF approach for optimizing rendering in XR Displays. 123-130 - Manuella Silva, Adolfo Neto, Carlos Cabada, Karina Bland, Jonas Davanço, João M. Teixeira:
Metaverse and cultural preservation: an alternative through NFTs of social sustainability in Brazil. 131-140 - Leonardo Scalco, Manoela Lencino Sant'Anna, Gustavo Corrêa De Almeida, Renato da Veiga Martins Jr., Vinicius Costa de Souza:
A Comparative User Study of Two Virtual Tour Strategies at the Ruins of São Miguel das Missões. 141-148 - Igor Oliveira de Sousa, Thiago Jansen Sampaio Costa, Marcelo de Gomensoro Malheiros, Alessandro de Lima Bicho:
Challenges on the Practical Use of Augmented Reality by Non-technical Users: A Case Study. 149-156 - Matheus Dias Negrão, Wesley Ferreira, Betania Bohrer, Carla M. D. S. Freitas, Anderson Maciel, Luciana P. Nedel:
Design and Think-Aloud Study of an Immersive Interface for Training Health Professionals in Clinical Skills. 157-165 - Jonas Monticelli, Jorge A. Wagner Filho, Anderson Maciel, Rafael P. Torchelsen, Carla Maria Dal Sasso Freitas, Luciana P. Nedel:
Immersive Visualization Interface for Endoscopy Analytics and Debriefing. 166-173 - Angelo Coronado, Sérgio T. Carvalho, Luciana de Oliveira Berretta:
Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people. 174-182 - Eder de Oliveira, Daniela Gorski Trevisan, Esteban Clua, Monica da Silva, Cláudio Tinoco Mesquita, Mariana Cruz, Renato Barbosa, Marcus Simões, Thiago Malheiros Porcino:
Modeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse. 183-193 - Angel Rodrigues Ferreira, Alexandre Carvalho Silva, Diogo Aparecido Cavalcante de Lima, Maurício José Aureliano Júnior, Alexandre Cardoso, Edgard Afonso Lamounier Júnior:
Semi-automatic Assembly of 3D Virtual Scenarios Over Parametric Models: A Study of Electrical Power Substations. 194-203 - Raquel Ellem Marcelino de Oliveira, Lorran R. Ferreira, Jauvane C. de Oliveira:
A Pedagogical Virtual Reality Environment for Children in Early Childhood Education. 204-209 - Zekun Cao, Regis Kopper:
Real-Time Viewport-Aware Optical Flow Estimation in 360-degree Videos for Visually-Induced Motion Sickness Mitigation. 210-218
Short Papers
- Rogério Eduardo da Silva, Mahdiyya Dharas, James Finney, Jacque Pierre Landry:
A Mobile VR Tool for Vestibular Therapy. 219-222 - João F. R. Guimarães, Mateus Ruy Soares Gaudio, Gabriel Carvalho, Rodrigo Varejão Andreão, Saulo Ribeiro, Ramon Ferreira, Maria Ribeiro, Gabriel Tozatto Zago:
Optimizing Industrial Processes through Digital Twin Simulation in a Didactic Manufacturing Plant. 223-227 - Murilo de Souza Preto, Fernando Teubl Ferreira, Celso Setsuo Kurashima:
A Virtual Class Tool for Facial Expressions Telemonitoring through Embedded Systems. 228-232 - Yhonatan Iquiapaza, Jorge A. Wagner Filho, Luciana P. Nedel:
DeAR: Combining Desktop and Augmented Reality for Visual Data Analysis. 233-237 - Gabriel Di Domenico, Natan Luiz Paetzhold Berwaldt, Mauren W. D'Avila, Cesar Tadeu Pozzer:
Radial Menu for Virtual Reality Based on Wrist Rotation. 238-242 - Victhor Kronemberger, Renato Cherullo, Thiago Azevedo, Thiago M. Porcino, Alberto Raposo:
Hand gestures for continuous locomotion and snap turn for VR Experiences. 243-247 - Leonardo Mastra, Luiz José Schirmer Silva, Alberto Raposo, Vinícius da Silva:
Virtual Reality Dance Tracks from Skeletal Animations. 248-253 - Erico Patricio Monteiro, Alexandre Campos, Marcelo Gitirana, Rafael Oviedo:
Virtual Wheelchair Accessibility Evaluation Tool for Virtual Environments: Design and Preliminary Tests. 254-258 - Carlo Smaniotto Mantovani, Leonardo Pavanatto Soares, Márcio Sarroglia Pinho:
A Framework for Monitoring Cargo Movement using Virtual Reality. 259-263 - Gustavo Corrêa De Almeida, Vinicius Costa de Souza, Luiz Gonzaga da Silveira Jr., Maurício Roberto Veronez:
Spatial Audio in Virtual Reality: A systematic review. 264-268 - Wellington Silveira, Andrew Alaniz, Marina Hurtado, Luca Mendonça, Rodrigo de Bem:
Towards Generating Digital LIBRAS Signers on Mobile Devices. 269-273 - Eduardo G. Q. Palmeira, Alexandre Campos, Igor de Andrade Moraes, Alexandre Gomes de Siqueira, Marcelo G. G. Ferreira:
Quantifying the 'Gorilla Arm' Effect in a Virtual Reality Text Entry Task via Ray-Casting: A Preliminary Single-Subject Study. 274-278 - Murilo Santos de Castro, Pedro Raphael Inácio Gomes, Thamer Horbylon Nascimento:
Integration of Smartwatches in Low-Cost Virtual Environments: A Systematic Literature Review with Emphasis on Cardboard Devices. 279-283 - Murilo Santos de Castro, Pedro Raphael Inácio Gomes, Thamer Horbylon Nascimento:
Exploring Interaction in a Virtual Music Studio through Gesture Recognition on Smartwatches and HMD Devices. 284-288 - Vinicius Chrisosthemos Teixeira, Márcio Sarroglia Pinho:
A Framework for AR Treasure Hunt Design. 289-293 - Alyson Matheus de Carvalho Souza, Cleber Da Silveira Campos, César Rennó-Costa:
Opus Imperfectum - A Mixed Reality Concert About the Origin of Life. 294-298 - Vinícius Pires de Oliveira, Rodrigo de Jesus Macedo, Fábio Vinicius de Freitas, Andrea Machado, Thiago Barros Murari, Ingrid Winkler:
Virtual reality authoring tools acceptance and use: An exploratory study with the UTAUT2 model. 299-303
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